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Damage & Hazmat
All cargo has properties related to how it interacts with the world.
The default values provided with the mod are the same values used when such properties don't exist, so you can easily reset them if you are not sure what to change.
There are some limits to what types can be combined. If the combination is not here, it's very likely that it will not produce the effects you expect.
| Liquid | Gas | Solid |
|---|---|---|
| Oil Flammable Explosive Radioactive |
Flammable Explosive Radioactive |
Flammable Explosive Radioactive |
To add leaks to a cargo model (instead of to the car itself like tankers), add a child to it whose name stars with LeakPositions.
Vanilla tanker cars, and some vanilla cargos available with this mod (ISO Tanks, some military containers) already include these transforms and will automatically work.
Important
The leaks parent object MUST be at the origin!

Reactions control how cargo interacts with hazmat effects like fires and other cargo leaks.
Depending on what properties you added to the cargo, the inspector provides a button that will assign the highest necessary license for you.
Otherwise, the official stance on which cargo needs which license is the following:
- Hazmat 1 allows flammable, asphyxiating and oxidizing cargo
- Hazmat 2 allows explosive, corrosive and toxic cargo
- Hazmat 3 allows radioactive and biohazardous cargo