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dobris

dobris is an open-source desktop application built with Electron, providing a centralized interface for launching and managing classic id Tech 1 engine games. It integrates with existing game engine ports like Chocolate Doom and offers configuration support for titles such as Hexen and Strife. The project also features C++ components for core logic and includes dedicated management for game-related music assets.

Features

  • Desktop Application: Built using Electron for a cross-platform user interface, ensuring broad compatibility.
  • Game Launcher: Provides a unified interface for discovering, launching, and managing classic game titles.
  • Chocolate Doom Integration: Seamlessly works with the Chocolate Doom port of the original Doom engine.
  • Hexen & Strife Support: Includes robust configuration and launch capabilities specifically for Hexen and Strife.
  • Music Management: Features dedicated functionality for organizing and utilizing game music resources, enhancing the classic gaming experience.
  • C++ Core Components: Utilizes C++ for robust backend functionalities and low-level game engine interactions, ensuring performance and precise control.
  • Continuous Integration: Ensures code quality, consistency, and maintainability through automated workflows for C++ linting and checking.
  • Containerization Ready: Supports development and deployment within Docker environments, facilitating consistent build and runtime conditions.
  • Contribution Guidelines: Clear CONTRIBUTING.md and ISSUE_TEMPLATE.md are provided to guide community involvement.

Tech Stack

dobris is developed using a combination of modern web technologies for its user interface and robust native languages for its core functionalities.

  • Languages: C++, HTML, CSS, JavaScript
  • Application Framework: Electron
  • Build Systems: CMake, Autotools (for C++ components)
  • Package Managers: npm, Yarn

Installation Guide

To set up dobris for development or local usage, follow these steps.

Prerequisites

Ensure you have the following installed on your system:

  • Node.js: The latest LTS version is recommended (includes npm).
  • Yarn (Optional, if preferred over npm): Install globally via npm install -g yarn.
  • C++ Development Environment:
    • A C++ compiler (e.g., GCC, Clang, MSVC).
    • CMake for building C++ components.
    • Autotools (autoconf, automake, libtool) for certain build scripts.

Steps

  1. Clone the Repository: bash git clone https://github.com/dobris-org/dobris.git cd dobris

    (Note: Replace https://github.com/dobris-org/dobris.git with the actual repository URL)

  2. Install Node.js Dependencies: Using npm: bash npm install

    Or using Yarn: bash yarn install

  3. Run the Application: To start the application in development mode: Using npm: bash npm start

    Or using Yarn: bash yarn start

  4. Build for Production (Optional): To build the application for distribution: Using npm: bash npm run dist

    Or using Yarn: bash yarn dist

    This command will package the application for your operating system, typically placing the output in a dist/ directory.

Usage Instructions

Upon launching dobris, you will be presented with an intuitive interface designed to manage your classic game library.

  1. Game Discovery: The application will guide you through locating your installed game files and WADs for titles such as Doom, Hexen, and Strife.
  2. Configuration: Navigate through the application to set up game paths, modify specific engine parameters for supported games, and customize launch options.
  3. Launch Games: Easily launch your configured games directly from the dobris interface.
  4. Music Management: Utilize the dedicated section for organizing and previewing game music files, which can then be associated with specific game launches.

Refer to the in-application interface for detailed instructions on specific features and settings.

Contributing

We warmly welcome contributions from the community to enhance dobris. Whether you're reporting a bug, suggesting a new feature, or submitting code, your input is valuable.

  • Please refer to our comprehensive CONTRIBUTING.md guide for detailed information on how to get involved, set up your development environment, and adhere to our contribution workflow.
  • When reporting issues, please use the provided ISSUE_TEMPLATE.md to ensure all necessary information is included.
  • All C++ code contributions are subject to automated linting and checking via our Continuous Integration pipelines to maintain high code quality and consistency.

About

Chocolate Doom is a Doom source port that is minimalist and historically accurate.

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