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Added EXT_splat_opacity support for SPZ-compressed Gaussian splat
primitives so tiles can carry Spark-compatible per-splat opacity values in a FLOAT / SCALAR accessor.
Added an EXT_splat_opacity extension note describing the extension shape,
accessor requirements, and value semantics.
Changed
Split Gaussian splat fade handling and splat opacity extension loading into
focused helper modules.
Applied EXT_splat_opacity values before Spark texture creation so the
decoded splat data includes overrides during initial upload.