Enchanting adds many configuration options for vanilla enchanting to make it more balanced and enjoyable for users.
- Do chiseled bookshelf enchanting
- Controls if the enchanting table can be swayed by nearby chiseled bookshelves. This includes treasure enchants
- Probability type
- Controls the probability for enchanted books in chiseled bookshelves to add enchantments
- Linear
- Exponential
- Quadratic
- Controls the probability for enchanted books in chiseled bookshelves to add enchantments
- First found book chance
- The chance that the first enchanted book found in a chiseled bookshelf will apply its enchantment
- Tenth found book chance
- The chance that the tenth enchanted book found in a chiseled bookshelf will apply its enchantment
- Books needed for power
- How many enchanted books in chiseled bookshelves are needed for their enchantments to show up
- Substitute enchantment chance
- Do anvil experience cost flattening
- Makes anvil operations cost a fixed amount of experience
- Static anvil upgrade experience cost
- Fixed experience cost for item upgrades
- Cheap item renaming
- Makes renaming any amount of items cost 1 level
- Limit anvil experience cost
- Caps the maximum experience cost of an anvil (No more "Too Expensive!")
- Maximum anvil cost
- Enchanting table ignores obstructing blocks
- You may use this in your modpacks
- There are still more planned features!
- Enchanted book cloning
- Enchanting table price control
- Base enchant improvements
- Selective enchanting
- Better villager trading
- and more!


