Chrysellia was a first attempt at the development of a reusable game engine in PHP. While the code and techniques here are somewhat outdated, it provides an interesting look at how one may build an efficient webgame.
- Upload the contents os WebClient to root directory on server.
- Upload Server directory (intact) into this directory.
- Update /Server/Common/Config.inc.php to use your mysql credentials (and obivously, you'll need to create a mysql user, password, and database too.)
- Run the MySQL files in /Server/Database/MySql/SQL Files in this order:
- ChrysoliteEngine.sql
- ./Content/default_channels.sql
- ./Content/item_templates.sql
- ./Content/item_template_equippables.sql
- ./Content/item_template_socketables.sql
- ./Content/maps.sql
- ./Content/map_place_types.sql
- ./Content/map_places.sql
- ./Content/map_monsters.sql
- ./Content/mastery_types.sql
- ./Content/parlaor.sql
- ./Content/races.sql
- ./Content/races.sql
- ./Content/race_default_items.sql
- ./Content/race_default_masteries.sql