Skip to content

PremiumAdvancements v1.60

Choose a tag to compare

@XPaladiumyX XPaladiumyX released this 24 May 18:46
· 7 commits to main since this release
c24a3f0

Changelog

v1.60

Major

  • No more restart required!!! Create, edit, delete, or reposition any advancement and run /padv reload - it applies instantly. No more waiting for server restarts to see changes.
  • Hidden advancements - new hidden: true option. Advancements stay invisible until all requires prerequisites are completed. Perfect for secret end-game rewards.
  • Connection system - visually link any advancement to any other with connection.target. Create tree branches with clear visual lines instead of everything connecting to root.
  • Multi-material support - specify multiple blocks, items, entities, inputs, or outputs in a single advancement using YAML lists (e.g. break both stone AND deepslate).

New Trigger

  • CHOP_TREE - breaks any log type automatically (oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak).

Changes

  • Coordinates must now be >= 0 (both x and y). Negative values are rejected by the API.
  • Removed all "restart required" warnings from reload command.

Fixes

  • Hidden advancement unlock messages no longer leak to chat.
  • Progress restores correctly on rejoin for multi-requirement triggers.
  • Circular dependency detection prevents infinite loops.
  • Various GUI slot ordering, pagination, and shutdown fixes.