There should be leaves on the wall in a big room with wolves and timed doors in Caves. Due to z-fighting there is a wall texture instead. This is almost the same as in corresponding OpenTomb bug (but it flickers there).
BTW in OT there used to be z-fighting problems in Lost Valley too. I didn't check it yet because it's hard to fight all those baddies there (T-Rex). Are there any means that could help to make Lara invincible or eliminate all enemies altogether? OT has excellent debugging aids for such tasks of which OL would benefit too.
There should be leaves on the wall in a big room with wolves and timed doors in Caves. Due to z-fighting there is a wall texture instead. This is almost the same as in corresponding OpenTomb bug (but it flickers there).
BTW in OT there used to be z-fighting problems in Lost Valley too. I didn't check it yet because it's hard to fight all those baddies there (T-Rex). Are there any means that could help to make Lara invincible or eliminate all enemies altogether? OT has excellent debugging aids for such tasks of which OL would benefit too.