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The Learning Path

ffuserX edited this page Apr 30, 2026 · 24 revisions

The Learning Path

Target audience: Education Designers, Developers, Content Creators


Welcome to the guide for the Learning Path, a core feature of the XR2Learn platform designed to streamline the creation, discovery, and deployment of structured XR-based educational programs.

1. What is the Learning Path?

While the Catalogue is our library of individual learning resources, the Learning Path is your curriculum builder. It allows you to move beyond finding single assets and empowers you to design complete, outcome-oriented learning paths.

At its core, the tool helps you visually connect three key elements:

  1. High-Level Topics: The overall subject of your educational program (e.g., "Safety in Assembly Line Operations").
  2. Measurable Outcomes: The specific skills or knowledge a learner should acquire (e.g., "Industrial Environments - Safety").
  3. Learning Materials: The actual content from the XR2Learn Catalogue that helps achieve those outcomes (e.g., a VR simulation or an e-learning module).

2. Who is This For?

This tool is primarily designed for:

  • Educators & Teachers: Who want to create structured lesson plans or courses for their students using high-quality XR learning materials available in the XR2Learn Catalogue.
  • Instructional Designers & Curriculum Developers: Who are tasked with building effective and reusable training programs for corporate or academic settings.
  • Content Creators: Who want to see how their materials can be integrated into broader educational contexts and increase their visibility within the XR2Learn ecosystem.

3. How the Learning Path Works

The Learning Path allows users to design structured educational programs by connecting topics, outcomes and learning materials.

3.1. Learning Topic

The Learning Topic defines the overall subject of the learning path. Example "Safety in Assembly Line Operations". It also includes metadata such as:

  • Thematic Field (e.g., Industry, Healthcare, Education)
  • Level (Beginner, intermediate, Advanced)

3.2. Learning Outcome

Learning outcomes describe specific skills or competencies that learners should achieve.

Examples:

  • Hazard Identification & Risk Assessment
  • Industrial Environments & Safety

These outcomes help structure the learning path and ensure alignment between learning objectives and learning materials.

3.3. Learning Materials

Learning materials are XR learning resources retrieved from the XR2Learn Catalogue. Catalogue items can be tagged with predefined learning outcomes, allowing them to be automatically discovered and linked to relevant learning paths.alt

4. Creating a Learning Path

XR2Learn platform provides a single page interface for creating learning paths. The design simplifies the process and allows educators to configure all elements in one view.

Screenshot 2026-04-30 at 3 40 48 PM

Step 1: Define Learning Path Metadata

First, define the general information of the learning path. Screenshot 2026-04-30 at 3 43 08 PM

Required fields include:

  • Learning Topic: title of the learning program.
  • Thematic Field: domain of application(e.g. Industry)
  • Level: cognitive complexity of the learning experience

The level classification follows a simplified interpretation of Bloom's Taxonomy:

XR2Learn Level Bloom's Cognitive Processes
Beginner Understand, Apply
Intermediate Analyze
Advanced Evaluate, Create

This helps structure learning programs according to increasing levels of cognitive complexity.

Step 2: Select Learning Outcomes

Next, select the learning outcomes that define the competencies learners should achieve. Screenshot 2026-04-30 at 3 44 48 PM

Users can:

  • Browse predefined learning outcomes
  • Search outcomes using the search field
  • Select one or more outcomes to structure the learning path

Once outcomes are selected, the platform automatically retrieves relevant learning materials from the Catalogue.

Step 3: Discover Learning Materials

The platform displays learning materials associated with the selected outcomes. Screenshot 2026-04-30 at 3 45 53 PM

Each material includes:

  • Title
  • Associated learning outcome
  • Link to preview or access the resource

Educators can review available materials and select those that best support the intended learning objectives.

Step 4: Build the Learning Path

Selected materials can then be organized into the final learning path. Screenshot 2026-04-30 at 3 47 48 PM

Users can:

  • Add learning materials to the path
  • Remove materials if needed
  • Arrange materials in the desired instructional sequence

This allows educators to design a progressive learning experience that gradually increases in complexity.

Step 5: Save and Publish the Learning Path

Once the learning path structure is complete, users can submit the form to save it. Screenshot 2026-04-30 at 3 51 22 PM

The learning path becomes available within the XR2Learn platform, where it can be:

  • Viewed
  • Edited
  • Shared with the XR2Learn community

5. Viewing Learning Paths

Existing learning paths can be browsed from the Learning Path menu. Screenshot 2026-04-30 at 3 55 36 PM

Each entry displays:

  • Learning Topic
  • Thematic Field
  • Level
  • Learning Outcomes
  • Linked Learning Materials
  • Author information
Screenshot 2026-04-30 at 3 52 35 PM

Learners can open a learning path and navigate through the individual learning steps that compose it. Each step corresponds to a specific learning material included in the path.

By clicking on a learning step, the learner is redirected to the corresponding Catalogue item, where the learning material can be accessed.

After finishing a learning material, the learner can mark the step as completed and proceed to the next step in the learning path.

Screenshot 2026-04-30 at 4 10 25 PM

At the bottom of the page, a progress bar displays the learner’s overall progress. The progress bar gradually increases as steps are marked as completed and reaches 100% once all learning steps in the path have been completed.

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