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Elderpunk

Elderpunk is an Unreal Engine 5.3 third-person game project targeting Windows. Most gameplay content lives in Blueprints and assets under Content/, with a small C++ module in Source/.

Repository

git clone https://github.com/Xela-dev/Elderpunk.git
cd Elderpunk

Requirements

  • Windows 10 or Windows 11
  • Unreal Engine 5.3 (project EngineAssociation is 5.3)
  • Visual Studio 2022 with C++ game development tooling
    • A recommended Visual Studio component list is included in .vsconfig

Open The Project

  1. Open Elderpunk_version_2.uproject in Unreal Engine 5.3.
  2. If prompted to build missing modules, choose Yes.
  3. Wait for shaders/assets to finish loading.
  4. Press Play in the editor.

Default map settings point to:

  • EditorStartupMap: /Game/Scene/Main.Main
  • GameDefaultMap: /Game/Scene/Main.Main

Build (Optional, C++)

If you want to compile from Visual Studio:

  1. Generate project files from the .uproject (right-click .uproject -> Generate Visual Studio project files).
  2. Open the generated solution.
  3. Build target Elderpunk_version_2Editor in Development Editor | Win64.

Project Structure

  • Config/ Unreal project settings (maps, input, rendering, packaging)
  • Content/ Blueprints, maps, models, UI, animations, and other game assets
  • Source/ C++ module (Elderpunk_version_2)
    • Door/RoomDoorsMap.* contains door-direction and room transition helper logic
    • Private/, Public/ include module source and headers

Input Actions

Enhanced Input action assets are under Content/ThirdPerson/Input/Actions/:

  • IA_Move
  • IA_Look
  • IA_Jump
  • IA_Run
  • IA_Crouch
  • IA_Combat
  • IA_PickUp
  • IA_RestartLevel

Branches

Remote branches currently include:

  • main
  • dev
  • art
  • dev_/add_enemy_for_player
  • dev_/teleport

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