Elderpunk is an Unreal Engine 5.3 third-person game project targeting Windows.
Most gameplay content lives in Blueprints and assets under Content/, with a small C++ module in Source/.
git clone https://github.com/Xela-dev/Elderpunk.git
cd Elderpunk- Windows 10 or Windows 11
- Unreal Engine 5.3 (project
EngineAssociationis5.3) - Visual Studio 2022 with C++ game development tooling
- A recommended Visual Studio component list is included in
.vsconfig
- A recommended Visual Studio component list is included in
- Open
Elderpunk_version_2.uprojectin Unreal Engine 5.3. - If prompted to build missing modules, choose Yes.
- Wait for shaders/assets to finish loading.
- Press Play in the editor.
Default map settings point to:
EditorStartupMap:/Game/Scene/Main.MainGameDefaultMap:/Game/Scene/Main.Main
If you want to compile from Visual Studio:
- Generate project files from the
.uproject(right-click.uproject-> Generate Visual Studio project files). - Open the generated solution.
- Build target
Elderpunk_version_2EditorinDevelopment Editor | Win64.
Config/Unreal project settings (maps, input, rendering, packaging)Content/Blueprints, maps, models, UI, animations, and other game assetsSource/C++ module (Elderpunk_version_2)Door/RoomDoorsMap.*contains door-direction and room transition helper logicPrivate/,Public/include module source and headers
Enhanced Input action assets are under Content/ThirdPerson/Input/Actions/:
IA_MoveIA_LookIA_JumpIA_RunIA_CrouchIA_CombatIA_PickUpIA_RestartLevel
Remote branches currently include:
maindevartdev_/add_enemy_for_playerdev_/teleport