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  1. DualGrid-Bitwise-Multi-TileMapLayer DualGrid-Bitwise-Multi-TileMapLayer Public

    A multi-layered dual-grid system using a stack of TileMapLayer nodes and efficient bitwise neighbor checks.

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    The 52CardEngine is a Python project that uses PyGame to create/render/manage a standard 52 card deck of playing cards.

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    The following code is an implementation in Godot based on t3ssel8r's demonstration video of second-order dynamics "Giving Personality to Procedural Animations using Math."

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    This project is a stripped down version of the base movement controller I use in my game: Kindled.

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