Component component = new Component(parent);
Component.Active(bool): Component's update and draw functions are sometimes made to stop when this variable isn't true.
Component.Active
Component.Start()(function): Gets called right before being added to a GameObject.
Component.Start()
Component.Update(GameTime)(function): Gets called every frame.
Component.Update(GameTime)
Component.Draw()(function): Handles rendering.
Component.Draw()
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