- Removed unnecessary lifetime bounds on
renderandsplit_render@jmaargh - Bump wgpu version to 29. @cwfitzgerald
- Lower MSRV to 1.87 (matching wgpu 29). @cwfitzgerald
- Fixed crash when using non-RGBA8 texture formats (e.g.
Rgba16Floatfor HDR). @cwfitzgerald