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Lobby and Matchmaking
Danil Vilmont edited this page Aug 4, 2026
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3 revisions
The primary lobby is either:
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external: an operator-managed backend already registered with Velocity; or -
managed: a persistent SLS-LITE blueprint instance.
SLS-Limbo is the lightweight fallback for players who otherwise have no safe backend. It is not a third primary mode and is not the normal queue destination. Players who request a cold game from a healthy backend stay there while the destination starts, then transfer directly when it becomes ready.
Matchmaking prefers a ready compatible instance with capacity, accounts for queued slots, and creates a new instance only within blueprint and host limits. Queue entries terminate on success, timeout, cancellation, disconnect, startup failure, instance failure, or shutdown.
Canonical references: SLS-Limbo, Configuration, and Operations.
Canonical documentation: repository docs | license