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This is almost the final iteration before the full release! In this update, the game literally "spoke", and also received a large portion of technical polish.
🎵 New features:
SFML audio system:SoundManager integrated for cross-platform and stable sound playback.
Easter egg voiceover: Secret names and entered nicknames are now accompanied by unique voice lines!
🛠 Fixes and refactorings:
Fixed the problem with skipping the name entry due to the correct clearing of the buffer via std::cin.ignore().
Correct program termination and menu exit function have been configured.
Moved the logic of the victory cup to a separate game_state.cpp module for architectural purity.
We got rid of obsolete system calls in favor of cleaner code.
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🚀 v0.2.2-alpha "Voices & Echoes"
This is almost the final iteration before the full release! In this update, the game literally "spoke", and also received a large portion of technical polish.
🎵 New features:
SoundManagerintegrated for cross-platform and stable sound playback.🛠 Fixes and refactorings:
std::cin.ignore().game_state.cppmodule for architectural purity.This discussion was created from the release Console Text RPG v0.2.2-alpha — Voices & Echoes.
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