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Smithery

Modular tool crafting for NeoForge. Build tools from interchangeable material parts in a multiblock forge.

Minecraft NeoForge Java License Ko-Fi


What is Smithery?

Smithery is a modular, modder-friendly tool crafting mod centered on a multiblock Forge. Inspired by the spirit of Tinkers' Construct but rebuilt from the ground up for NeoForge 26.1.2 with a clean Java API, runtime asset generation, and full datapack override support.

  • Mixed-material tools. Every tool is assembled from interchangeable parts — blade, guard, handle, binder, head. Pair an iron blade with a gold handle, a copper binder, and the stats, modifiers, and visuals stack accordingly.
  • Per-material, per-tool-type modifiers. Iron sword swings sharper, iron pickaxe magnetizes drops, copper poisons, gold gilds XP. Materials carry different abilities depending on which tool they're used in.
  • Material synergies. Specific cross-material combinations unlock bonus modifiers — Galvanic (Iron + Copper), Gilded (Iron + Gold), Verdant Veil (Copper + Gold) — at no slot cost.
  • Multiblock Forge. Built entirely from custom Smithery blocks — Furnace Bricks form the structural shell, with Controller, Fuel Port, Drain, and Item Port blocks filling functional roles. Validates open-top or closed-top structures (closed-top applies a 1.2× heat bonus), tolerates partial builds, and allows Tinkers-style walls without corner blocks.
  • Heat & fluid simulation. The Forge heats up from lava fuel, melts items dropped into the interior at temperature-gated rates, and processes alloy recipes automatically. The controller GUI shows live temperature (°C/°F toggle), per-material fluid tanks, and burn time estimates.
  • Casting system. Pour molten material from the Forge through a fluid pipe network into casting tables. Impress a shape into sand, fill the mold, wait for cooling, then brush away the sand to retrieve your part.
  • Molten fluid system. Every meltable material gets its own auto-generated fluid, fluid block, and tinted bucket — no JSON required. Fluids are transported via a built-in pipe network with wavefront routing.
  • JEI integration. Melting, casting, part press, and tool assembly recipes all appear in JEI with full ingredient and output previews.
  • Designed for modders. Register new materials, parts, tool types, modifiers, synergies, and alloys via a builder-style Java API. Models, item definitions, and tinted textures are generated at runtime from the live registry — no boilerplate JSON per material.

Current status

Smithery is in active development. The roadmap is documented in SMITHERY_DESIGN.md.

Phase Status
Materials, parts, tools, modifiers, synergies ✅ implemented
Crafting (shapeless tool assembly) ✅ implemented
Multiblock Forge validator (open / closed / partial / no-corner) ✅ implemented
Debug leak visualization ✅ implemented
Heat & fluid simulation ✅ implemented
Alloy processing ✅ implemented
Molten fluid system (auto-generated per material) ✅ implemented
Forge controller GUI (tanks, temperature, alloy toggle) ✅ implemented
Fluid pipe network + Forge drain ✅ implemented
Casting table (sand mold, impress, fill, cool, retrieve) ✅ implemented
JEI recipe integration ✅ implemented
Item melting feedback (particles + sound) ⏳ planned
RF heat coils (Tier 1 + Tier 2) ⏳ planned
Sharpening stones (repair) ⏳ planned
Anvil-applied modifier items (partial progress, levelling) ✅ implemented
Datapack JSON override loaders 🚧 in progress
In-game Field Guide (Modonomicon) 🚧 in progress

Building from source

You'll need JDK 25 (shipped by Mojang with Minecraft 26.1.2).

./gradlew build         # compile + jar the mod
./gradlew runClient     # launch a dev client with Smithery loaded
./gradlew runServer     # launch a dev server

Built jars land in build/libs/.


Contributing

Contributions, ideas, and bug reports are welcome. See CONTRIBUTING.md for the workflow — the short version is "fork, branch, PR." The license is intentionally fork- and PR-friendly; see below.


License

Smithery is distributed under the Smithery Source-Available License (see LICENSE). At a glance:

  • ✅ View the source freely
  • ✅ Fork on GitHub (or anywhere else) for contribution, experimentation, or learning
  • ✅ Submit pull requests
  • ❌ Redistribute compiled builds to end users
  • ❌ Bundle into modpacks or launchers
  • ❌ Release a competing fork as a standalone product

Support development

If you'd like to support continued work on Smithery:

ko-fi


Acknowledgements

  • Built on the NeoForge mod loader.
  • Project scaffold derived from the NeoForge MDK template.
  • In-game documentation powered by Modonomicon.
  • Animated block models via GeckoLib.
  • Recipe viewer integration via JEI.
  • Texture style inspired by vanilla Minecraft.

About

A modular tool crafting mod centered on a multiblock Forge. Smelt metals, cast them into parts, and combine parts of different materials to build tools whose stats, modifiers, and synergies reflect every component ▎ you used. Every tool is yours, down to the binder.

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