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Merge develop-2024.14.0-main into 2024.14.0-main #732
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…@ Function_Instance.js.
…ration (Needs an updated asset compiler in order to function correctly) YoYoGames/GameMaker-Bugs#12219
[Collisions] Fix for tilemaps that have border size not equal to sepa…
Merge 2024.14.0-main into develop
…f other resources
…mb-12150-particle-create
for json functions add resource names for resource refs
GMB-12150: Fix ref type of particles in room_get_info
When a filter's temporary surface is drawn back to the main application surface it currently needs to cover the entire application surface, even if the effect only applies to a particular GameMaker viewport which covers only a section of the application surface. This is achieved by forcing the graphics viewport to cover the whole application surface before drawing the filter surface to it, but this was overriding any GameMaker viewport settings, which need to be restored afterwards (and what the code is now doing).
GMB-12150: Add functions `particle_add` and `particle_delete`
GMB-12397: Fix unused particle system origin
Fixed string_width
Fix courtesy of Claude... The problem was introduced by https://github.com/YoYoGames/GameMaker-HTML5/pull/671/files which was a fix for YoYoGames/GameMaker-Bugs#11233 YoYoGames/GameMaker-Bugs#12540
…r-dev [HTML5] Fix setting instance variables via initialiser struct
As per C++ runner, append to creationorderids when adding to storage YoYoGames/GameMaker-Bugs#12260
[HTML5] Fix for room_instance_add
Fix variable_clone for arrays
[H5] Fix for tilemap collisions
Fix memory leak in vertex_create_buffer
Using 'yyGetRef' before comparison in 'instance_(de)activate_object' …
Fix variable_clone for pointer constants
YYRefs were being cloned as GMObjects instead of by value (like Long - int64)
…or-yyref-values This fixes variable clone calls containing YYRefs
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Merge develop-2024.14.0-main into 2024.14.0-main