When building with YYC, we are expected to provide a user folder containing a local_settings.json. Related issue in GameMaker. https://github.com/YoYoGames/GameMaker/issues/5406
For now, we throw an error that's a bit friendlier to end-users.
Reminds to be seen if we need to make changes to Igor/assetcompiler or if we just fake a user directory with the local_settings file.
|
// FIXME: Add full support for configuring YYC, currently the underlying tooling |
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// expects to be given a user directory with a local_settings.json file. (At least on windows/operagx) |
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if (runtime === "YYC" && (target === "windows" || target === "operagx")) { |
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throw new KnownError( |
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"Support for the native runtime (YYC) is coming soon to GameMaker CLI.", |
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); |
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} |
When building with YYC, we are expected to provide a user folder containing a
local_settings.json. Related issue in GameMaker. https://github.com/YoYoGames/GameMaker/issues/5406For now, we throw an error that's a bit friendlier to end-users.
Reminds to be seen if we need to make changes to Igor/assetcompiler or if we just fake a user directory with the local_settings file.
gm-cli/src/common-compile-setup.ts
Lines 134 to 140 in a8d2669