v0.1.1
What's New
Redesign Phase 1 & 2 & 3
- Warm organic color palette with gradient infrastructure (gradient.rs)
- Unicode icons (◉◌✓✗⏵), Braille spinner animation
- Animated gradient progress bars with smooth dither
- FPS meter (color-coded: green/amber/ember)
- Resolution badge in header (4K/1440p/1080p/720p)
- Heatwave shockwave border flash on export completion
- Clickable Grade and Browser header buttons
Preparations for next release:
- Film-style sprocket hole timeline with transport controls
- Full-screen Grade Lightbox (Shift+G) with 8 RAW parameters
- Gradient sliders with mouse drag, scroll, and double-click reset
- Focus Strip HUD with phosphor trail and parameter morph animation
- Before/After comparison (hold B to snapshot, restore with Shift+B)
Automated Releases
- CI workflow now auto-creates GitHub Release with platform binaries
- Homebrew formula and Scoop manifest auto-updated with SHA256 hashes
Scaffolding for future work
- preview/ module (GPU preview pipeline)
- gui/ module (eframe popout)
- grading.rs (RAW adjustment infrastructure)
Bug Fixes
- Pipeline stats overlay no longer appears in TUI after export
- Pipeline stats file dump disabled (was only for testing)
- Resolution badge correctly classifies 4032×2268 as 4K (was showing 2K)
- Grade mode keyboard mapping fixed: ↑↓ navigates categories, ←→ adjusts values
- Grade mode exits cleanly with Esc (no stale panel artifacts)
- Favourites list supports mouse scroll and click navigation
- Header button click regions align with rendered text (2-column Layout)
- Windows libep.a WerFault popups suppressed via build.rs
Full Changelog: v0.1.0...v0.1.1