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Tellus 0.7.0 Open Beta Pre-Release

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@Yucareux Yucareux released this 21 Jun 09:45
· 2 commits to 0.7.0-open-test since this release

Open pre-release beta for the Tellus 0.7.0 update is now available for testing.

This is not a stable public release, so you may encounter bugs, instability, crashes, or unfinished features. If you decide to try it, feedback, bug reports, and issue reports are greatly appreciated in the appropriate report section.


Changelog

World Generation & Terrain

  • Added support for oceans using GEBCO 2026 bathymetry data.

    • Note: There is currently an ongoing outage with this provider, so this feature is temporarily disabled until service is restored.
  • Improved inland water generation so it works better in areas where terrain is unstable, including with fast LODs.

  • Added Thin Shell Terrain, which disables underground terrain and keeps only the surface.

    • This feature is currently WIP.
  • Deepslate is no longer used for mountains, as mountainous terrain is being reworked.

  • Fixed snow in mountains showing dirt underneath the snow when using fast LODs.


Buildings, Roads & Structures

  • Improved buildings and added more road details and elements thanks to the Arnis project.

    • Attribution updates are still pending.
    • Distant Horizons LODs may not perfectly represent some of these new buildings yet.
  • Added an option for areas where ESA data shows built-up features such as buildings, roads, and infrastructure to use a Minecraft biome from the Köppen/ESA classification instead of only stone and gravel.

  • Villages no longer spawn in the middle of water bodies, such as lakes.


Biomes

  • Made biome adjustments for better biome selection based on Köppen climate data.

  • Oceans now use NOAA OISST v2.1 as the temperature source for biome classification.

    • Inland biomes still use Köppen/ESA data for classification.
  • Added a Random Biomes option with a percentage slider.

    • This is intended for a more Minecraft-like survival experience while still using real-world terrain.
    • This mode still uses Köppen and ESA data, but mixes in random Minecraft biomes.
  • Added more Minecraft biomes:

    • warm_ocean
    • lukewarm_ocean
    • cold_ocean
    • frozen_ocean
    • deep_ocean
    • deep_lukewarm_ocean
    • deep_cold_ocean
    • deep_frozen_ocean
    • sunflower_plains
    • flower_forest
  • New Sulfur Caves are planned.


UI & Localization

  • Added Japanese translation.

    • Translations made with AI, so hopefully the translations are accurate 😅
  • The Set Spawnpoint map search box now shows suggestions using Minecraft’s selected language.


Fixes & Backend Improvements

  • Fixed some trees showing a gray palette instead of their proper color when using fast LODs.

  • Fixed issues across cache handling, terrain preview, and other backend systems.


Known Issues

  • Some coastlines may still show broken or unusual terrain elevation.

    • This is mainly caused by resolution differences between inland and ocean terrain.
  • Ocean fast LODs may show strange underwater elevation near coastlines.

  • Fast LODs may show water elevation inconsistencies compared to full chunks.


Enjoy all the new additions, but please remember that this is an open beta pre-release, not a stable public version.

You may encounter issues beyond the ones listed above. If you are interested in helping Tellus reach a stable release faster, please share your bug reports and feedback in the #issues channel https://discord.gg/8WDVvbGp