Releases: ZICteam/ZModSync
Releases · ZICteam/ZModSync
v1.0.99
Release 1.0.99
Changed
- Allowed
.txtfiles inside theCONFIGcategory to participate in manifest generation and client verification, so text-based config files such as FancyMenu layouts no longer disappear from SyncBridge manifests. - Kept the global skip-extension filter for the other categories, so
.txtfiles outsideCONFIGare still ignored by default.
Full Changelog: v1.0.98...v1.0.99
v1.0.98
Release 1.0.98
Changed
- Added an automatic post-download verification pass: after SyncBridge finishes a download queue, it now rescans the client files and refuses to mark the sync as successful if any required entries still do not match the manifest.
- Added explicit mismatch logging for files that still fail verification after the download queue completes, so repeated config/mod redownload loops are easier to diagnose from the log panel.
Full Changelog: v1.0.97...v1.0.98
v1.0.97
Release 1.0.97
Fixed
- Shut down the embedded ModSync HTTP file server executor during server stop/reload so worker threads do not linger and trigger stuck-thread warnings while the server is closing.
Full Changelog: v1.0.96...v1.0.97
v1.0.96
Release 1.0.96
Changed
- Enabled the Modrinth CDN fallback by default so mod downloads now try an exact
sha1match on Modrinth before falling back to the normal server-hosted file URL. - Kept
enable_modrinth_cdn_fallbackas a separate config/runtime switch, so server owners can still disable the Modrinth lookup if they want server-only delivery.
Full Changelog: v1.0.94...v1.0.96
v1.0.94
Release 1.0.94
Changed
- Stopped the automatic scheduled manifest refresh loop on the server: the cached manifest is now generated at server startup and on explicit runtime reload only.
- Changed the Connect flow so it only validates the client against the server manifest; if the client is outdated, the screen now asks the player to update mods first instead of downloading them automatically.
- Kept the Download Mods flow as the explicit action that performs file downloads.
- Updated progress/localization text to use safer indexed placeholders and added a clearer "update mods first" message for out-of-sync clients.
Full Changelog: v1.0.93...v1.0.94
v1.0.93
Release 1.0.93
Changed
- Removed the staged self-update launcher path for the client
modsyncjar so distributed builds no longer generate or execute shell or PowerShell updater scripts during shutdown. - Kept the rest of the sync pipeline intact while turning self-update handling into a safe no-op for distribution compliance.
Full Changelog: https://github.com/ZICteam/ZModSync/commits/v1.0.93