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Releases: ZICteam/ZModSync

v1.0.99

09 Apr 18:00

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Release 1.0.99

Changed

  • Allowed .txt files inside the CONFIG category to participate in manifest generation and client verification, so text-based config files such as FancyMenu layouts no longer disappear from SyncBridge manifests.
  • Kept the global skip-extension filter for the other categories, so .txt files outside CONFIG are still ignored by default.

Full Changelog: v1.0.98...v1.0.99

v1.0.98

05 Apr 22:03

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Release 1.0.98

Changed

  • Added an automatic post-download verification pass: after SyncBridge finishes a download queue, it now rescans the client files and refuses to mark the sync as successful if any required entries still do not match the manifest.
  • Added explicit mismatch logging for files that still fail verification after the download queue completes, so repeated config/mod redownload loops are easier to diagnose from the log panel.

Full Changelog: v1.0.97...v1.0.98

v1.0.97

05 Apr 19:36

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Release 1.0.97

Fixed

  • Shut down the embedded ModSync HTTP file server executor during server stop/reload so worker threads do not linger and trigger stuck-thread warnings while the server is closing.

Full Changelog: v1.0.96...v1.0.97

v1.0.96

05 Apr 18:53

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Release 1.0.96

Changed

  • Enabled the Modrinth CDN fallback by default so mod downloads now try an exact sha1 match on Modrinth before falling back to the normal server-hosted file URL.
  • Kept enable_modrinth_cdn_fallback as a separate config/runtime switch, so server owners can still disable the Modrinth lookup if they want server-only delivery.

Full Changelog: v1.0.94...v1.0.96

v1.0.94

30 Mar 13:49

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Release 1.0.94

Changed

  • Stopped the automatic scheduled manifest refresh loop on the server: the cached manifest is now generated at server startup and on explicit runtime reload only.
  • Changed the Connect flow so it only validates the client against the server manifest; if the client is outdated, the screen now asks the player to update mods first instead of downloading them automatically.
  • Kept the Download Mods flow as the explicit action that performs file downloads.
  • Updated progress/localization text to use safer indexed placeholders and added a clearer "update mods first" message for out-of-sync clients.

Full Changelog: v1.0.93...v1.0.94

v1.0.93

27 Mar 10:32

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Release 1.0.93

Changed

  • Removed the staged self-update launcher path for the client modsync jar so distributed builds no longer generate or execute shell or PowerShell updater scripts during shutdown.
  • Kept the rest of the sync pipeline intact while turning self-update handling into a safe no-op for distribution compliance.

Full Changelog: https://github.com/ZICteam/ZModSync/commits/v1.0.93