📝 docs(wiki): drop dead link to removed shipping audit, redact player handles
The docs/patch-shipping-audit-0.3.0.md and docs/bugs/optimum-0.3.2-crash-recovery
files it and this release note pointed to were removed from the public repo as
internal-only content, so this fixes the dangling link and matches the redaction
already applied there.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
b02d6cc
📝 docs(wiki): document Vintage Story 1.22.6 experimental support
Home, Installation, Compatibility, and FAQ now cover the 0.3.5
bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5
target, and note it has not been retested on Windows or macOS yet.
b30311f
📝 docs(wiki): document 0.3.4 failure checks
226da8a
docs: sync with 1.22.5, add lock contention + creative search crash entries
342dde4
📝 docs(build): document ilspycmd version range
89d5247
📝 docs(build): document ilspycmd allowlist
d2be72b
📝 docs(release): document fail-closed startup
b32d312
📝 docs(release): record 0.3.3 crash recovery
d163c77
📝 docs(release): document 0.3.3 recovery
556a7e5
docs: v0.3.2 - trader/villager stutter fix (opt-in) + prospecting/animation bugfixes
a0bfd90
docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)
1439caf
docs(features): add SVG asset reload bugfix entry
31c1746
docs: full wiki revision for runtime patcher model
Updated all wiki pages to reflect the new architecture:
- Building-from-Source: correct counts (178 tests, 52 patches, 51
transplants, 112 member injections), project structure diagram,
patch workflow steps
- Compatibility: VS 1.22.3, mod interaction table, auto-invalidation
on VS update, vanilla fallback behavior
- FAQ: completely rewritten for end-user experience (no build step),
removed 15 obsolete build-era Q&As, added runtime patcher Q&As
- Packaging: updated for new release model (15MB installer vs 700MB
game copy), publishing workflow
- Settings: added FSR/render scale, dynamic light cache, entity light
batch, entity shader cache; corrected persistence path
- Legal: clarified VintagestoryLib.Donor.dll distribution model
(method bodies only, not functional binary)
261b0f6
docs: rewrite Installation and Home for runtime patcher model
Installation: no more build-from-source steps. Just run installer,
auto-detect VS, click Install. Added legacy detection, upgrade flow,
uninstall methods, files-installed table, how-it-works diagram.
Home: simplified quick-start (3 steps), updated page links.
eca1618
Update wiki for v0.2.11: patcher fix for 0.2.10 install failure
08ccde8
Update wiki for v0.2.10: FSR 1.0, Linux installer, ilspycmd range
1726591
Update Installation.md links to v0.2.8
e1ddcce
Update wiki for v0.2.8: entity light batch, shader state cache, bugfixes
5f4b472
📝 wiki: bump to v0.2.7, add autocrlf FAQ
ec81e95
📝 wiki: update for v0.2.6
Version references bumped to v0.2.6 on Home, Features, and Installation.
FAQ gains an entry for the 0.2.5 Windows installer failure on
ClientLinux.cs.patch, with the rename workaround for users who stay on
0.2.5. Building from Source now lists datapath.cfg reading under the
Cecil transplant (43 method bodies) instead of the recompiled entry dll.
Features drops the SSAO blur tap reduction and the Lock migration:
0.2.5 removed the blur shaders, and the Lock migration never shipped
through the Cecil pipeline. The shader list now names the four shaders
that ship.
903cb54
📝 wiki: full review for v0.2.5
- All version references updated from 0.2.1 to 0.2.5.
- Removed SSAO bilateral blur and water foam shader claims (those shaders
no longer ship due to visual quality regression in v0.2.4).
- Features: shader section rewritten to list the 4 shaders that still ship.
- Settings: removed bilateral blur and water foam from non-configurable list,
added diagnostics command section.
- Installation: added interactive Linux installer, AppImage format, datapath.cfg
documentation, Browse button mention, .NET 10 detection across all drives.
- Building: corrected test count (208), added package-appimage and package targets.
- Packaging: corrected overlay file list (4 shaders, runtimeconfig, datapath),
updated to bash scripts instead of pwsh-only, added AppImage row.
- FAQ: added datapath.cfg question, installer detection troubleshooting.
- Home: updated current release notes for v0.2.5.
391053a
📝 docs(wiki): update for v0.2.4, add settings crash and .NET detection FAQ
671f398
📝 docs(wiki): add FAQ entries for shader validation and handbook crash
1b66972
📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes
ac3181d
📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries
babc4af
📝 docs(wiki): update for v0.2.1
86c743e
📝 docs: update wiki for v0.1.2
Features: add shadow far vegetation skip, weather wind throttle, particle distance gate, chiseled block LOD, entity render pre-cull, Server GC + DATAS, lock contention reduction.
Settings: 13 toggles/sliders (was 8). Persistence moved to ModConfig/optimum.json.
Installation: update release tag links, clarify data path sharing. Packaging: update version in filenames, document Cecil patcher overlay.
d7a0ddb
📝 docs(install): point to Source code zip instead of custom zip
8d8e886
📝 docs(install): update to zip-based installer download
b306381
📝 docs(install): add Windows GUI installer section, bump to v0.1.1
0114216