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Zenarchist edited this page Apr 16, 2026 · 66 revisions

zenarchist

This wiki is a constant work-in-progress: check back regularly if needed. To contact me you can send me a message on here to get in touch: https://buymeacoffee.com/zenarchist - I get an insane amount of messages so it's the best way for me to filter out the noise and focus on people who are willing to support my work with a coffee first.

Zenarchist's Enormous Package (ZenModPack) - What is this?

This is a mod pack containing 80+ of Zenarchist's stable and up-to-date mods (~350MB as of April 2026).

80+ mods sounds like a lot - but many of them are very small script-based micro mods and only a few are big projects which affect the game's mechanics in a major way or add new gear and equipment.

You can read a brief description of each mod and how to enable/disable it on the Master Config Wiki Guide page.

How Does It Work?

Each mod comes with a simple lightweight server-side config setting to turn them on or off as desired in the master config found in profiles/Zenarchist/Core/ZenModPackConfig.json

My modpack contains the latest versions of my best mods, with all bugfixes/improvements applied.

This is another reason why I made this modpack - to keep all my mods organized and in one place. This modpack is designed to be as efficient as possible, so even if you only enable half the mods in this pack it should not impact client or server performance much at all.

Installation & Uninstallation

As of DayZ update 1.29 I have moved all my persistence storage for vanilla items onto Community Framework's persistence framework, which means it is now safe to ADD, or turn on/off any of my mods in my modpack without wiping your server.

As for REMOVING mods - disabling them via ZenModPackConfig.json is perfectly safe, but removing the entire modpack (or any individual PBOs) mid-wipe is not recommended unless you really know what you're doing. If you have spawned in any custom gear and players have picked it up in-game then removing the mod mid-wipe can corrupt the player character's inventories and cause stability issues - so ALWAYS BACK UP YOUR STORAGE FOLDER BEFORE MESSING WITH MOD ADD/REMOVAL!

Your server's persistent storage folder is typically found in server_folder/mpmissions/dayzOffline.map/storage_1

Source Code

Note: the giant modpack's source code might not always be up-to-date as I have begun the process of de-merging all of the individual mods since this vanilla bug has finally been fixed: https://feedback.bistudio.com/T176938

That bug was the entire reason I created this merged modpack in the first place. So I've begun moving my bigger mods back into their own pbo structures to make maintenance easier - so check my GitHub repos for the latest individual mod source code, and if it doesn't exist, then feel free to decompile the .pbo using Mikero tools etc. to get the code. All my mods are 100% open source and free to do what you want with.

Credit:

  • This pack also includes ViewInventory mod made by affenb3rt, modified to hard-code client-only config.
  • And WeatherPresets also by affenb3rt, modified to add weighted chance.
  • EarPlugs & AutoRun is based on code originally written by Daemonforge.
  • My treasure photo mod is inspired by Hunterz mod, but his mod lacked features I needed, so I made my own version of that same idea.
  • Credit to SpaceCat for some ideas and bugfixing suggestions (and big thanks to the guinea pigs players on my server for reporting issues).
  • Credit to Expansion team and Syberia Project team and Daemonforge - I learned a lot from studying their code.
  • Credit to any 3D model authors - check individual mods for specific credit and links to their work/licenses.
  • Credit to the DayZ modding community as a whole - learned everything I know from studying other people's open-source mods and Discord discussions.
  • If I forgot to credit you for using your open-source work, I'm sorry, it is not deliberate - please reach out and I'll add you to the list of credits.

ZEN'S MOD WIKI

Setup Guide

General Information


Utilities

My utility style mods for debugging etc.

Game Mechanics

Mods which affect game mechanics:

Gear / Objects

Mods which add gear to the game:

Server-Side Mods

Mods which run purely server-side:

Mods Not In Modpack

My standalone mods

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