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Shaders

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Contribution

  • If you have any great idea to upgrade a shader, feel free to create a new pull request.
  • Write a description about your change into an issue that you may attach to your pull request.

Projects

01_Blob 🔵

  • Distorted spheres are rendered using signed distance functions and ray marching.
  • The spheres are blend together with smooth min function. You can find more information about smooth min functions in this article: link
  • The amount of steps the ray went before hitting the blobs is used to brighten the edges.

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Shader-projects with glslCanvas

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