Tip
- Use the Shader languages support for VS Code extension for syntax highlighting.
- Use the GLSL Lint extension for linting.
- Install the glslCanvas visual studio code extension tp see the results of the shaders.
- If you have any great idea to upgrade a shader, feel free to create a new pull request.
- Write a description about your change into an issue that you may attach to your pull request.
- Distorted spheres are rendered using signed distance functions and ray marching.
- The spheres are blend together with smooth min function. You can find more information about smooth min functions in this article: link
- The amount of steps the ray went before hitting the blobs is used to brighten the edges.
