Releases: ZzinnerGamer/pf2e-autoloot
Releases · ZzinnerGamer/pf2e-autoloot
2.2.2.1
2.2.2
2.2.1
- Fix import menu width and dialog title
2.2.0
- Fixed automatic loot generation on sheet opening
- Added Import/Export custom containers
- Import has 2 modes, Replace and Merge.
- Added reordering containers via drag&drop
- New custom containers will always appear at the top of the dialog
2.1.0
- Added Starfinder Second Edition Compatibility
- Separated pools of custom containers by system availability (no firearms on sf2e system or no cryo weapons on pf2e system)
- Added missing tags for custom containers
- Added SF2e Anachronism Compatibility, that means firearms on sf2e system (and prepared cryo weapons for the future PF2e Anachronism too 😉)
- Coins now are generated again (i hate you 7.9.0 this cost me like 7 hours)
2.0.4
2.0.3
Updated English, Polish, French and Spanish localizations.
2.0.2
Fixed module.json
2.0.1
Deleted duplicated filters
2.0.0
PF2e Autoloot [2.0.0]
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Hightlights
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Custom Loot
Custom loot is a powerful new feature that allows you as GM to setup your dream container. A box filled with just sharp weapons? Or maybe a hidden cache full of random shiny equipment? Or uhhh a place with just light bardings????? -
New Settings Menu
Know Issues
- There are item category like Alchemical Tools, Animals their Gear, Runes, and multiple other categories that cannot be parsed without setting them item by item.
- Assistive items are in Adventuring Gear subcategory
- Personal opinion, I dont feel like Artifacts, Contracts, Intelligent Items, Relics, needs to be looteable by normal means with this module
- Following Archives of Nethys' equipment tab: Alchemical Tools, Animals and Gear, Banners, Censers, Cursed Items, Customizations, Figurehead, Grafts, Grimoires, Held Items, High Tech, Other, Runes (for now), just because of issue 1, those items are only included in "Equipment" category. (Exception: Alchemical Tools are included in Alchemical Items subcategory too)