An attempt at creating a Roller Derby Sim that acts as a training environment for "Player" agents to learn how to play the game.
- Emscripten (emcc command)
- OpenGL
- ...
- Player class that can be a "Jammer", "Blocker" or "Pivot"
- Define what constitutes a punishment and reward in the context of AI
- Hardcode "Plays" for AI to train against