A DLL mod for Sekiro: Shadows Die Twice that disables the automatic camera rotation when the player moves.
⚠️ Important: This mod is designed for mouse input. If you use a controller, you may experience issues such as lack of smooth acceleration (the camera reaches max speed immediately when the stick is tilted) and a dead zone in stick input.
In Sekiro, the camera automatically adjusts its angle when the player character moves, which can be disorienting for some players. This mod disables that behavior, giving you full manual control over the camera.
- Disables automatic camera pitch adjustment
- Disables automatic camera yaw adjustment on Z-axis movement
- Disables automatic camera pitch adjustment on XY-axis movement
- Disables automatic camera yaw adjustment on XY-axis movement
This mod is designed to be loaded via ModEngine3 (me3). You can also use me3-manager, a GUI frontend that uses me3 as its backend.
Create a .me3 configuration file with the following content:
profileVersion = "v1"
[[supports]]
game = "sekiro"
[[natives]]
enabled = true
path = "SekiroDisableCameraAutoRotate.dll" # Supports relative path (relative to the .me3 file) or absolute pathPlace the SekiroDisableCameraAutoRotate.dll in the same directory as your .me3 file, or adjust the path accordingly.
For detailed configuration instructions, please refer to the ModEngine3 Documentation.
- CMake 3.20 or higher
- One of the following toolchains:
- Visual Studio 2022 (MSVC v143 or later)
- MinGW-w64 with Ninja
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config ReleaseThe output DLL will be located at build/Release/SekiroDisableCameraAutoRotate.dll.
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build buildThe output DLL will be located at build/SekiroDisableCameraAutoRotate.dll.
Note: This project only supports 64-bit (x64) builds, as Sekiro is a 64-bit game.
This project is based on the camera adjustment code from SekiroFpsUnlockAndMore by uberhalit. Special thanks for providing the game data patterns needed for the modifications.
See LICENSE for details.