Allows zeta specification when rendering to a non-framebuffer surface.#8
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This pull request implements support for rendering to surfaces with custom zeta (depth/stencil) buffers, adding a new RenderToSurfaceStart overload and updating RenderToSurfaceEnd to restore the zeta state. Feedback focuses on ensuring the zeta format is correctly backed up in all RenderToSurfaceStart overloads to prevent incorrect state restoration. Additionally, a return statement is needed in the default case of GetSurfaceZetaPitch to prevent potential undefined behavior.
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