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Cadence 2.0

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@abalore abalore released this 13 Jun 01:39

Cadence 2.0

A major release centered on audio latency and Windows correctness.

Audio

  • ~15 ms audio latency (down from ~60 ms): the PSG now streams every sample straight into the audio ring, and the emulator paces in 5 ms slices.
  • The Audio → Latency setting now also scales the pacing cushion (Low ~15 ms / Normal ~26 ms / Safe ~52 ms). If you hear clicks on a busy system, step it up one notch.

Windows

  • Fixed: disc "Read fail" errors present in every Windows release to date (32-bit overflow corrupted sector timing on half of every track).
  • Fixed: emulation running below real speed with a constant low-frequency buzz over sound (systematic sleep overshoot was being forgiven instead of repaid).
  • Audio now opens WASAPI (modern Windows audio path) instead of the legacy default.
  • Fixed a 32-bit timer wrap that would have disturbed sessions longer than ~36 minutes.

Diagnostics

  • About now shows the OpenGL renderer and the real audio path (host API, device, latency, underrun counters) — invaluable for remote reports.

All three platforms (Linux AppImage, Windows x64, macOS arm64) attached below.