Cadence 2.0
Cadence 2.0
A major release centered on audio latency and Windows correctness.
Audio
- ~15 ms audio latency (down from ~60 ms): the PSG now streams every sample straight into the audio ring, and the emulator paces in 5 ms slices.
- The Audio → Latency setting now also scales the pacing cushion (Low ~15 ms / Normal ~26 ms / Safe ~52 ms). If you hear clicks on a busy system, step it up one notch.
Windows
- Fixed: disc "Read fail" errors present in every Windows release to date (32-bit overflow corrupted sector timing on half of every track).
- Fixed: emulation running below real speed with a constant low-frequency buzz over sound (systematic sleep overshoot was being forgiven instead of repaid).
- Audio now opens WASAPI (modern Windows audio path) instead of the legacy default.
- Fixed a 32-bit timer wrap that would have disturbed sessions longer than ~36 minutes.
Diagnostics
- About now shows the OpenGL renderer and the real audio path (host API, device, latency, underrun counters) — invaluable for remote reports.
All three platforms (Linux AppImage, Windows x64, macOS arm64) attached below.