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Mesh Generation

Currently user's in unity can change mesh vertices only in edit mode that too with the help of some packages. This project is designed to help users change vertex positions in play mode through Game Window. User's can change vertex positions on x,y and z axis just like they move gameeobjects in editor. The idea behind changing mesh vertices in play mode is to make it easier to be integrated into any project that wants to allow users to interact with 3D objects.

Mesh.Editor.with.Unity.mp4

Features

  1. Generate mesh from predefined shapes.
  2. Change mesh vertices through game mode with mouse/touch input.
  3. Change Mesh Width, Height and volume from UI.
  4. Change vertex positions of any custom mesh.

Types of mesh that can be generated as of now

  1. Quad
  2. Box
  3. Pyramid

Targets for the future

  1. Terrain Generation
  2. Ability to save shapes locally
  3. Buildings Generation

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