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Version 3.13.0 - Medical Rewrite

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@jonpas jonpas released this 01 Jan 19:41

Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Medical Rewrite (#4064)
  • Crew Served Weapons (#5652)
  • Implement M47 Dragon (#6773)
  • Add Wipe glasses self interaction (#7307)
  • Add Check ammo self interaction setting (#7306)
  • Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
  • Repair - Add settings to control item requirements for different actions (#7243)
  • Add goggle overlay support for Contact update Blindfolds (#7157)
  • Ballistics - Contact DLC rifles added (#7156)
  • Refuel - Add events for start, stop and progress (#7023)
  • Advanced Fatigue - Solid stamina bar option (#6911)
  • Adds Crew Served Static Weapons (#5652)
  • Support for Linux extensions - internal (#5762, #7171)
  • Add setting to keep engine of vehicles running after getting out (#6885)
  • Explosives - Allow setting custom timer limits (#6882)
  • Fastroping - Add user setting to confirm cutting ropes (#6876)
  • Aircraft - add setting to hide Eject action from action menu (#6868)
  • Grenades - Add CTS 7290 9-bang flashbang (#6856)
  • Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
  • Cargo - Add array to disable paradrop effects (#7016)
  • Spectator - Add setting for follow camera max distance (#6989)
  • Realistic names - Contact DLC rifles added (#7155)
  • Cookoff - Allow enabling only on player crewed vehicles (#7147)
  • Rearm - Add distance setting (#7137)
  • Nametags - Add Nation Ranks (#7094)
  • Grenades - Add support for N-bangs (#6848
  • Explosives - Add ace_isEOD 3DEN attribute (#7080)
  • Maptools - Make GPS display a real 3d object (#7086)
  • Safemode - add public setWeaponSafety function (#7092)
  • Ballistics - Add shotgun shell projectile magazine variety (#7119)
  • Add destroyed boat ejecting (#6330)
  • RHS CSW compatability (#7082)
  • ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
  • Artillery rangletables (universal) (#6853)
  • Japanese Translations (#6980)(#7111)(#7262)(#7316)
  • Russian Translations (#7005)(#7093)
  • German Translations (#7050)(#6920)(#7211)
  • French Translations (#7138)(#7213)(#7321)(#7298)
  • Czech Translations (#7260)(#7323)(#7319)
  • Portuguese Translations (#7181)
  • Spanish Translations (#7235)
  • Hungarian Translations (#7234)
  • Polish Translations (#7291)
  • Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)

FIXED:

  • No Crosshair - Fix config (#6905)
  • Explosives - Fix placing underwater (#6898)
  • Medical - Fix facilities not being detected underwater (#6898)
  • Medical - Fix HandleDamageWounds memory leak (#6809)
  • Interaction - Fix Pass Magazine (#6894)
  • Medical rewrite - Fix pain effects no longer appearing (#6903)
  • Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
  • version check handle minor versions below 10 (#6872)
  • [medical-rewrite] Fix string names (#6490)
  • Fix and use hemorrhage stringtable descriptions (#6472)
  • Fix ladder dismount animation bug (#6454)
  • Fix respawn not resetting variables (#6453)
  • Fix cardiac arrest timeout (#6451)
  • Fix required addons in medical restructure (#6441)
  • [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
  • Fixing playsound3d limits (#7024)
  • Medical Feedback - Fix short blackout on any pain (#7095)
  • Fix medical typo 'to' -> 'too' (#4824)
  • Cleanup mk6 and fix nametag strings (#7317)
  • Fix version comparison (CBA Settings transfer) (#7313)
  • Medical Treatment - Fix bodyCleanupLoop typo (#7308)
  • Arsenal - Fix default loadout public func not checking base items (#7280)
  • Interact Menu - Don't show interactions for virtual units (#7271)
  • Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
  • Map - Fix map shake moving to upper left corner (#7252)
  • Medical - Fix addDamageToUnit (#7247) (#7228)
  • Reload - Fix undefined variable in reload checkAmmo function (#7223)
  • Safemode - Fixed keybind conflict (#7189)
  • Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
  • Fix undefined variable in View Distance (#7142)
  • Fix slide order in slideshow (#7135)
  • Interaction Menu - fix a crash when loading savegames (#7115)
  • Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
  • Fix updating body part visuals (#5141)
  • Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
  • Fixes damage redirection issues (#6231)
  • Fix settings in medical rewrite (#6436)
  • Fixes state machine (#6435)
  • Various fixes for the medical restructure branch (#6434)
  • Fix environmental damage sources (#6515)
  • Minor syntax and variable reference fixes for medical rewrite (#6514)
  • Medical rewrite bug fixes (#6523)
  • Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
  • FIX French STR_ACE_Common_Anywhere (#7105)
  • Medical - fix canTreat (#7041)
  • Medical Treatment - Fix medication and ivBagLocal typos (#7048)
  • Medical - Fix hitpoints on VR units (#7098)
  • Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
  • Medical Statemachine - Fix locality EH breaking current state (#7136)
  • Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
  • Medical - Various debugging and fix cpr anim speed (#7122)
  • Fix Medical HandleDamageWounds memory leak (#6809)
  • Zeus/Medical - Fix modules for rewrite (#6914)
  • [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
  • Medical Feedback - fix heart rate effect (#6927)
  • Fix trivial bugs (#6922)
  • Cookoff - Fix shell detonation (#6979)
  • Repair - Fix taking wheels from invincible vehicles (#6976)

CHANGED:

  • Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
  • Compat - Add 2 round hellfire to pylon options (#6893)
  • Cookoff - Reword settings and move to CBA (#6892)
  • RHS Compat - Update hearing configs values for helmets (#6891)
  • Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
  • Medical AI - Adjust healing logic for rewrite (#6902)
  • Medical - Handle old public funcs, fix strings (#6890)
  • Quickmount - optimize generating subActions (#6883)
  • Cleanup some functions headers and macro usage (#6866)
  • [medical] Code cleanup using SQFLint (#6485)
  • fix(medical): make sure vitals handling works properly again (#6481)
  • Minor code clean up (#6474)
  • refactor(medical): remove medkit due to confusing functionality (#6473)
  • Introduce bleedout condition and fix IV hemorrhage (#6470)
  • Vary time taken to bandage based on circumstances (#6467)
  • Improve unconscious volume handling (#6455)
  • Changes unit vitals rw (#6449)
  • Improvements to vitals and display (#6444)
  • Strip medical component (#6442)
  • Move medical facility, vehicle and unit functions (#6440)
  • [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
  • [Medical Rewrite] Adding respawn compatibility (#5020)
  • Remove legacy code in medical rewrite (#4960)
  • Map - Don't enable map light for parachutes (#6961)
  • Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
  • Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
  • compatibility with CBA disposable framework (#6953)
  • Disposable - Fix magazineWell problems (#7322)
  • Common - Don't add UAV AI to localUnits array (#6951)
  • Medical - Transfer state machine state on locality (#6950)
  • Medical - Skip unneeded setVars on initUnit (#6949)
  • Limping / Splint Treatment (#6947)
  • Medical - add EH for setUnconscious helper func (#6937)
  • Medical Treatment - Modernize and Cleanup (#6933)
  • Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
  • Ballistics - Remove ace mags from incompatible weapons (#6930)
  • Medical activity to non local units is not logged (#6925)
  • compatibility with CBA scripted 2d optics framework (#6921)
  • Medical - Change animation for cpr (#6918)
  • Medical - Add condition for surgicial kit (#6916)
  • Medical - Prevent opening the medical menu if the player is unconscious (#6915)
  • Medical - Add self interaction when needed (#6912))
  • Rewrite Medical GUI (#6831)
  • Rewrite rectify convert option (#6825)
  • Rewrite rectify - Skip distance check if in same vehicle (#6823)
  • Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
  • Grenades - Don't flashbang spectators (#7029)
  • Fractures is misspelled (#7026)
  • Ballistics - BI P90 and RHS MP7 updated (#7025)
  • Gunbag - Move gunbag type from inheritance to config property (#7022)
  • Fixed incorrect classnames in tracer magazines (#7021)
  • Unblacklist vanilla medical items from arsenal (#7017)
  • Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
  • Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
  • Medical - Exit turret gunner view when going unconscious (#7003)
  • Common - Fix script error with uniqueItems in scheduled (#6998)
  • Implement Metis SACLOS guidance (#6997)
  • Treatment - cap max animation speed (#6995)
  • Fix volume level of max injury sounds (#6994)
  • Medical Menu - Hide categories if they don't have any actions (#6988)
  • Fix rearming for vehicles using magazine wells (#6987)
  • Medical Blood - Small optimizations (#6984)
  • Vector - New reticle using CBA scripted optics (#6981)
  • remove weather dependancy from winddeflection (#6975)
  • += for magwells (#6974)
  • Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
  • FCS - Skip adding firedEH until needed (#6965)
  • Spotting scope - New reticle using CBA scripted optics (#6964)
  • Disposable - Add warning for addons using ace_disposable (#6963)
  • CSW - Add drag after deploy setting, fix container storage (#7164)
  • Medical - Option for treatment to require holstering/lowering weapon. (#7063)
  • Medical StateMachine - Tweak dead state handling (#7061)
  • Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
  • Medical Engine without parentheses (#7059)
  • Medical - Add macros for wounds variables (#7058)
  • Medical - Cleanup settings (#7057)
  • Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
  • Medical Treatment - Add medical facility classes config (#7047)
  • Medical - Finish splint/fracture (#7045)
  • Medical - Only stitch wounds on not bleeding body parts (#7044)
  • Medical - Improve loading/unloading of unconc patients (#7109)
  • Medical Engine - Report any fatal head damage (#7103)
  • Update Load Order for 1.94 Contact DLC (#7101)
  • [explosives] Correct class inheritance for ACE_IEDLandSmall_Range_Ammo (#7100)
  • Medical - add dummy cfgVehicle entries for old modules (#7091)
  • Small med stuff (#7084)
  • Update fnc_handleStateUnconscious.sqf (#7079)
  • Movement - shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
  • Medical - epiBoostsSpontaneousWakeUp (#7076)
  • Stop AI firing at unconscious units (#7074)
  • Maptools - Don't convert vanilla straight lines (#7072)
  • Medical Blood - Settings improvements and cleanup (#7069)
  • CSW/Dragon cleanup and rearm compat (#7068)
  • Common - Let isEOD handle non bools (#7067)
  • QuickMount - Improve interact menu getIn for static weapon (#7090)
  • Nightvision - Enable setting NVG effects scale mid-mission (#6627)
  • Split interaction menu settings between interaction and self interaction (#6609)
  • Fixes to unconsciousness and damageTypes systems (#6589)
  • Use STRING macros (#6576)
  • Make state change status updates consistent (#6538)
  • Prevent bandaging when not bleeding (#6532)
  • Prevent treatment animation on dead bodies (#6524)
  • Reset default state on respawn (#6518)
  • Ignore missing hitpoints on playable logic (#6517)
  • [medical] remove collision of bandage litter (#6495)
  • Move medical settings into their respective components (#6493)
  • Move scream and moan sounds to medical feedback (#6438)
  • Restructure medical rewrite (#6301)
  • Add possibility for lethal heart damage (#6277)
  • Add support to toggle allowDamage (#6266)
  • Weather - Add a 'check air temperature' action (#6154)
  • Tweaks for Linux extensions (#5762)
  • Medical Rewrite - Add load,unload and radial actions (#5270)
  • [Medical Rewrite] Options to enable insta-death for AI (#5191)
  • [Medical Rewrite] Add HealTime modifiers to settings (#5188)
  • Split setUnconscious func, add spontaneousWakeUpChance setting (#5114)
  • Tweak randomness for wound bleeding and pain (#5113)
  • Med rw handle fire damage (#5100)
  • Medical Rewrite - Continued (#4744)
  • Introduce small variation to length of cardiac arrest (#4668)
  • MedicalSM - Tweak isPlayer checks style (#7178)
  • Medical - Minor fixes (#7174)
  • Use CBA Versioning System properly (#7173)
  • Remove outdated CBA Shared Version Display (#7172)
  • Use strncpy and disable MSVC unsafe warnings (#7171)
  • Medical Treatment - Add logging for splints (#7170)
  • Common - Handle changes to UAVControl command (multi seat) (#7161)
  • Improve medical statemachine settings (#7154)
  • Movement - Display Inventory Weight in Stream Friendly UI Mode (#7140)
  • Add self stitching setting (#7134)
  • Cargo - setSpace checks for existing cargo (#7133)
  • Cargo - No cargo on Contact UGV (#7123)
  • Inventory - Adjust for changes to medical (#7112)
  • Common - Log checkPBO errors to server log (#7210)
  • Arsenal - Don't force Camera position in Arsenal Loadouts list (#7209)
  • APL - Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202)
  • APL - Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201)
  • Change medical item masses to be same as old medical (#7200)
  • Medical - Add descriptions for limping and fracture settings (#7199)
  • Remove unused medical DLLs (#7198)
  • Medical Treatment - Expand advanced diagnose setting tooltip (#7197)
  • Medical - Death from sum of trauma (#7195)
  • Spectator - Restore HUD when coming out of spectator (#7191)
  • Medical Rewrite - Post Process Effects (#4754)
  • Repair - Handle turret hitpoints with no selection (#7338)
  • Tagging - Convert to CBA Settings (#7336)
  • AI - Pass function by reference to Draw3D EH (#7333)
  • Arsenal - Register feature camera (#7330)
  • Remove cursor config for vanilla sniper rifles (#7327)
  • Medical - Group Bandage Items (#7324)
  • Realistic Names - Fix IDAB Jeep name (#7318)
  • RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
  • RKSL compat - Updated with the last RKSL v3.01 (#7310)
  • Medical Engine - Increase lethality of aircraft explosions (#7304)
  • Clean up ace_main requiredAddons (#7301)
  • Flashsuppressors - Update muzzle configs (#7285)
  • Trenches - Add item check to progressBar (#7283)
  • [kestrel_4500] Update hardcoded layer id (#7279)
  • Arsenal - Remove unused VRTraining class from Arsenal config (#7276)
  • Tagging - Group spray paint items in Arsenal (#7268)
  • Only play repetitive sounds when game is focused (#7265)
  • Dragging - Improve getWeight function (#7261)
  • Update No Uniform Restrictions for vanilla 1.92-1.96 (#7259)
  • Common - Network safe claim (#7258)
  • Medical AI - Improve Healing Logic (#7255)
  • Add some editor previews (#7254)
  • Medical Treatment - Reset canTreatCached on treatment (#7253)
  • Medical - Change WoundReopening default setting (#7246)
  • Debug to clipboard - Cleanup settings dump (#7240)
  • Medical Feedback - Change pain scream frequency based on intensity (#7238)
  • Medical - Rename private (medical_status) version of setUnconscious (#7237)
  • Medical - Make some constants variables (#7236)
  • Medical - Report non-default settings to rpt (#7233)
  • Common - Optimize arithmeticGetResult function (#7232)
  • Fast medical item replacement (#7224)
  • Update RHS USF static weapon carry icons (#7221)
  • Update RHS AFRF static weapon carry icons (#7220)
  • Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219)
  • Remove duplicate class declaration from laserpointer (#7218)
  • Laserpointer - Add vanilla Joint Rails (#7217)
  • Speed up carry animation (#7216)
  • Medical Feedback - effects overhaul (#7215)
  • Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
  • Remove Atropine (#7212)
  • port litter to treatment (#4440)
  • Use single queue for blood cleanup (#4586)
  • add a setting for 'basic' blood bags (#4547)
  • use liters for blood volume variable (#4537)
  • add addPain function, cap pain (#4536)
  • implement arithmetic source for fatigue system (#4517)
  • Medical rewrite treatment functions and unconsciousness rework (#4505)
  • Medical rewrite - treatment functions (#4479)
  • Medical Rewrite - Remove dropDownTriageCard function (#6907)
  • [medical-rewrite] Removed icon from legacy modules (#6486)