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This repository was archived by the owner on May 24, 2022. It is now read-only.
This repository was archived by the owner on May 24, 2022. It is now read-only.

Naked units after transfer to HC #48

@Arcanum417

Description

@Arcanum417

Arma 3 Version: stable 1.64.138762 (stable / rc / dev)
CBA Version: 3.1.2.161105 (stable / dev + commit hash)
ACE3 Version: 3.8.1 (stable / dev + commit hash)
ACEX Version: 3.1.1 (stable / dev + commit hash)

Mods:

  • @CBA_A3
  • @ace
  • @acex

Description:
Some units loose their clothes on transfer to HC and drivers and or crew tend to disembark.
There should be a workaround for this.
https://forums.bistudio.com/topic/189818-units-becomes-naked-driver-jumps-out-on-ownership-change/

Steps to reproduce:

  • Spawn lot of groups at once
  • wait and see naked soldiers

Where did the issue occur?

  • Dedicated

Placed Modules:

Details
class ace_medical_blood_enabledFor {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_common_forceAllSettings {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_common_checkPBOsAction {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_common_checkPBOsCheckAll {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_common_checkPBOsWhitelist {
    value = "[]";
    typeName = "STRING";
    force = 1;
};
class ace_cookoff_enable {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_cookoff_enableAmmobox {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_cookoff_enableAmmoCookoff {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_finger_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_finger_maxRange {
    value = 6;
    typeName = "SCALAR";
    force = 1;
};
class ace_frag_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_frag_spallEnabled {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_frag_reflectionsEnabled {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_frag_maxTrack {
    value = 500;
    typeName = "SCALAR";
    force = 1;
};
class ace_frag_maxTrackPerFrame {
    value = 50;
    typeName = "SCALAR";
    force = 1;
};
class ace_frag_enableDebugTrace {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_goggles_effects {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_hitreactions_minDamageToTrigger {
    value = 0.1;
    typeName = "SCALAR";
    force = 1;
};
class ace_interaction_enableTeamManagement {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_laser_dispersionCount {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_laserpointer_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_magazinerepack_timePerAmmo {
    value = 1.5;
    typeName = "SCALAR";
    force = 1;
};
class ace_magazinerepack_timePerMagazine {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_magazinerepack_timePerBeltLink {
    value = 8;
    typeName = "SCALAR";
    force = 1;
};
class ace_map_BFT_Interval {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_map_BFT_Enabled {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_map_BFT_HideAiGroups {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_map_BFT_ShowPlayerNames {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_map_mapIllumination {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_map_mapGlow {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_map_mapShake {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_map_mapLimitZoom {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_map_mapShowCursorCoordinates {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_map_defaultChannel {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_map_gestures_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_map_gestures_maxRange {
    value = 10;
    typeName = "SCALAR";
    force = 1;
};
class ace_map_gestures_interval {
    value = 0.03;
    typeName = "SCALAR";
    force = 1;
};
class ace_map_gestures_groupColorConfigurations {
    
    typeName = "ARRAY";
    force = 1;
};
class ace_map_gestures_groupColorConfigurationMapping {
    
    typeName = "ARRAY";
    force = 1;
};
class ace_medical_level {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_medicSetting {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_increaseTrainingInLocations {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_enableFor {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_enableOverdosing {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_bleedingCoefficient {
    value = 0.3;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_painCoefficient {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_enableAirway {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_enableFractures {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_enableAdvancedWounds {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_enableVehicleCrashes {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_enableScreams {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_playerDamageThreshold {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_AIDamageThreshold {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_enableUnconsciousnessAI {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_remoteControlledAI {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_preventInstaDeath {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_enableRevive {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_maxReviveTime {
    value = 333;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_amountOfReviveLives {
    value = -1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_allowDeadBodyMovement {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_allowLitterCreation {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_litterSimulationDetail {
    value = 3;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_litterCleanUpDelay {
    value = 1800;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_medicSetting_basicEpi {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_medicSetting_PAK {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_medicSetting_SurgicalKit {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_consumeItem_PAK {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_consumeItem_SurgicalKit {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_useLocation_basicEpi {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_useLocation_PAK {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_useLocation_SurgicalKit {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_useCondition_PAK {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_useCondition_SurgicalKit {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_keepLocalSettingsSynced {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_healHitPointAfterAdvBandage {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_painIsOnlySuppressed {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_allowUnconsciousAnimationOnTreatment {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_moveUnitsFromGroupOnUnconscious {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_medical_delayUnconCaptive {
    value = 3;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_ai_enabledFor {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_menu_allow {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_medical_menu_maxRange {
    value = 3;
    typeName = "SCALAR";
    force = 1;
};
class ace_microdagr_mapDataAvailable {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_mk6mortar_airResistanceEnabled {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_mk6mortar_allowComputerRangefinder {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_mk6mortar_allowCompass {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_mk6mortar_useAmmoHandling {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_nametags_showCursorTagForVehicles {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_nametags_playerNamesViewDistance {
    value = 10;
    typeName = "SCALAR";
    force = 1;
};
class ace_nametags_playerNamesMaxAlpha {
    value = 0.8;
    typeName = "SCALAR";
    force = 1;
};
class ace_nightvision_disableNVGsWithSights {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_overheating_overheatingDispersion {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_overheating_unJamOnreload {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_overheating_unJamFailChance {
    value = 0.1;
    typeName = "SCALAR";
    force = 1;
};
class ace_overheating_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_rearm_level {
    value = 2;
    typeName = "SCALAR";
    force = 1;
};
class ace_refuel_rate {
    value = 10;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_engineerSetting_repair {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_engineerSetting_wheel {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_repairDamageThreshold {
    value = 0.6;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_repairDamageThreshold_engineer {
    value = 0.4;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_consumeItem_toolKit {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_fullRepairLocation {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_engineerSetting_fullRepair {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_addSpareParts {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_repair_wheelRepairRequiredItems {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_repair_autoShutOffEngineWhenStartingRepair {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_respawn_savePreDeathGear {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_respawn_removeDeadBodiesDisconnected {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_respawn_bodyRemoveTimer {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_spectator_filterUnits {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_spectator_filterSides {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_spectator_restrictModes {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_spectator_restrictVisions {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_switchunits_enableSwitchUnits {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_switchunits_switchToWest {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_switchunits_switchToEast {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_switchunits_switchToIndependent {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_switchunits_switchToCivilian {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_switchunits_enableSafeZone {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_switchunits_safeZoneRadius {
    value = 100;
    typeName = "SCALAR";
    force = 1;
};
class ace_ui_allowSelectiveUI {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_vehiclelock_defaultLockpickStrength {
    value = 10;
    typeName = "SCALAR";
    force = 1;
};
class ace_vehiclelock_lockVehicleInventory {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_vehiclelock_vehicleStartingLockState {
    value = -1;
    typeName = "SCALAR";
    force = 1;
};
class ace_viewdistance_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_viewdistance_limitViewDistance {
    value = 10000;
    typeName = "SCALAR";
    force = 1;
};
class ace_weather_enableServerController {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_weather_useACEWeather {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_weather_syncRain {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_weather_syncWind {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_weather_syncMisc {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_weather_serverUpdateInterval {
    value = 60;
    typeName = "SCALAR";
    force = 1;
};
class ace_winddeflection_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_winddeflection_vehicleEnabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_winddeflection_simulationInterval {
    value = 0.05;
    typeName = "SCALAR";
    force = 1;
};
class ace_winddeflection_simulationRadius {
    value = 3000;
    typeName = "SCALAR";
    force = 1;
};
class ace_zeus_zeusAscension {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_zeus_zeusBird {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_zeus_remoteWind {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_zeus_radioOrdnance {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_zeus_revealMines {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_zeus_autoAddObjects {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class acex_sitting_enable {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class acex_viewrestriction_mode {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class acex_viewrestriction_modeSelectiveFoot {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class acex_viewrestriction_modeSelectiveLand {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class acex_viewrestriction_modeSelectiveAir {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class acex_viewrestriction_modeSelectiveSea {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_advanced_fatigue_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_fatigue_performanceFactor {
    value = 1;
    typeName = "SCALAR";
    force = 1;
};
class ace_advanced_fatigue_recoveryFactor {
    value = 1.25;
    typeName = "SCALAR";
    force = 1;
};
class ace_advanced_fatigue_loadFactor {
    value = 0.75;
    typeName = "SCALAR";
    force = 1;
};
class ace_advanced_fatigue_terrainGradientFactor {
    value = 0.7;
    typeName = "SCALAR";
    force = 1;
};
class ace_advanced_throwing_enablePickUp {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_throwing_enablePickUpAttached {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_captives_allowHandcuffOwnSide {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_captives_requireSurrender {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_captives_allowSurrender {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_cargo_enable {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_explosives_requireSpecialist {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_explosives_punishNonSpecialists {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_explosives_explodeOnDefuse {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class acex_headless_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class acex_headless_delay {
    value = 15;
    typeName = "SCALAR";
    force = 1;
};
class acex_headless_endMission {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class acex_headless_log {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_enabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_simulateForSnipers {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_simulateForGroupMembers {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_simulateForEveryone {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_disabledInFullAutoMode {
    value = 0;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_ammoTemperatureEnabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_bulletTraceEnabled {
    value = 1;
    typeName = "BOOL";
    force = 1;
};
class ace_advanced_ballistics_simulationInterval {
    value = 0;
    typeName = "SCALAR";
    force = 1;
};
class ace_advanced_ballistics_simulationRadius {
    value = 3000;
    typeName = "SCALAR";
    force = 1;
}

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