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This repository was archived by the owner on May 24, 2022. It is now read-only.
class ace_medical_blood_enabledFor {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_common_forceAllSettings {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_common_checkPBOsAction {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_common_checkPBOsCheckAll {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_common_checkPBOsWhitelist {
value = "[]";
typeName = "STRING";
force = 1;
};
class ace_cookoff_enable {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_cookoff_enableAmmobox {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_cookoff_enableAmmoCookoff {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_finger_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_finger_maxRange {
value = 6;
typeName = "SCALAR";
force = 1;
};
class ace_frag_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_frag_spallEnabled {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_frag_reflectionsEnabled {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_frag_maxTrack {
value = 500;
typeName = "SCALAR";
force = 1;
};
class ace_frag_maxTrackPerFrame {
value = 50;
typeName = "SCALAR";
force = 1;
};
class ace_frag_enableDebugTrace {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_goggles_effects {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_hitreactions_minDamageToTrigger {
value = 0.1;
typeName = "SCALAR";
force = 1;
};
class ace_interaction_enableTeamManagement {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_laser_dispersionCount {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_laserpointer_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_magazinerepack_timePerAmmo {
value = 1.5;
typeName = "SCALAR";
force = 1;
};
class ace_magazinerepack_timePerMagazine {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_magazinerepack_timePerBeltLink {
value = 8;
typeName = "SCALAR";
force = 1;
};
class ace_map_BFT_Interval {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_map_BFT_Enabled {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_BFT_HideAiGroups {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_BFT_ShowPlayerNames {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_mapIllumination {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_mapGlow {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_mapShake {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_mapLimitZoom {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_mapShowCursorCoordinates {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_defaultChannel {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_map_gestures_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_gestures_maxRange {
value = 10;
typeName = "SCALAR";
force = 1;
};
class ace_map_gestures_interval {
value = 0.03;
typeName = "SCALAR";
force = 1;
};
class ace_map_gestures_groupColorConfigurations {
typeName = "ARRAY";
force = 1;
};
class ace_map_gestures_groupColorConfigurationMapping {
typeName = "ARRAY";
force = 1;
};
class ace_medical_level {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_medicSetting {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_increaseTrainingInLocations {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableFor {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_enableOverdosing {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_bleedingCoefficient {
value = 0.3;
typeName = "SCALAR";
force = 1;
};
class ace_medical_painCoefficient {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_enableAirway {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableFractures {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableAdvancedWounds {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableVehicleCrashes {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableScreams {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_playerDamageThreshold {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_AIDamageThreshold {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_enableUnconsciousnessAI {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_remoteControlledAI {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_preventInstaDeath {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_enableRevive {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_maxReviveTime {
value = 333;
typeName = "SCALAR";
force = 1;
};
class ace_medical_amountOfReviveLives {
value = -1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_allowDeadBodyMovement {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_allowLitterCreation {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_litterSimulationDetail {
value = 3;
typeName = "SCALAR";
force = 1;
};
class ace_medical_litterCleanUpDelay {
value = 1800;
typeName = "SCALAR";
force = 1;
};
class ace_medical_medicSetting_basicEpi {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_medicSetting_PAK {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_medicSetting_SurgicalKit {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_consumeItem_PAK {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_consumeItem_SurgicalKit {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_useLocation_basicEpi {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_useLocation_PAK {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_useLocation_SurgicalKit {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_useCondition_PAK {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_useCondition_SurgicalKit {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_medical_keepLocalSettingsSynced {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_healHitPointAfterAdvBandage {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_painIsOnlySuppressed {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_medical_allowUnconsciousAnimationOnTreatment {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_moveUnitsFromGroupOnUnconscious {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_medical_delayUnconCaptive {
value = 3;
typeName = "SCALAR";
force = 1;
};
class ace_medical_ai_enabledFor {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_medical_menu_allow {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_medical_menu_maxRange {
value = 3;
typeName = "SCALAR";
force = 1;
};
class ace_microdagr_mapDataAvailable {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_mk6mortar_airResistanceEnabled {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_mk6mortar_allowComputerRangefinder {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_mk6mortar_allowCompass {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_mk6mortar_useAmmoHandling {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_nametags_showCursorTagForVehicles {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_nametags_playerNamesViewDistance {
value = 10;
typeName = "SCALAR";
force = 1;
};
class ace_nametags_playerNamesMaxAlpha {
value = 0.8;
typeName = "SCALAR";
force = 1;
};
class ace_nightvision_disableNVGsWithSights {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_overheating_overheatingDispersion {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_unJamOnreload {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_overheating_unJamFailChance {
value = 0.1;
typeName = "SCALAR";
force = 1;
};
class ace_overheating_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_rearm_level {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_refuel_rate {
value = 10;
typeName = "SCALAR";
force = 1;
};
class ace_repair_engineerSetting_repair {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_repair_engineerSetting_wheel {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_repairDamageThreshold {
value = 0.6;
typeName = "SCALAR";
force = 1;
};
class ace_repair_repairDamageThreshold_engineer {
value = 0.4;
typeName = "SCALAR";
force = 1;
};
class ace_repair_consumeItem_toolKit {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_fullRepairLocation {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_repair_engineerSetting_fullRepair {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_repair_addSpareParts {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_repair_wheelRepairRequiredItems {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_autoShutOffEngineWhenStartingRepair {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_respawn_savePreDeathGear {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_respawn_removeDeadBodiesDisconnected {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_respawn_bodyRemoveTimer {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_filterUnits {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_filterSides {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_restrictModes {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_restrictVisions {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_switchunits_enableSwitchUnits {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToWest {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToEast {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToIndependent {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToCivilian {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_enableSafeZone {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_safeZoneRadius {
value = 100;
typeName = "SCALAR";
force = 1;
};
class ace_ui_allowSelectiveUI {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_vehiclelock_defaultLockpickStrength {
value = 10;
typeName = "SCALAR";
force = 1;
};
class ace_vehiclelock_lockVehicleInventory {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_vehiclelock_vehicleStartingLockState {
value = -1;
typeName = "SCALAR";
force = 1;
};
class ace_viewdistance_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_viewdistance_limitViewDistance {
value = 10000;
typeName = "SCALAR";
force = 1;
};
class ace_weather_enableServerController {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_useACEWeather {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_syncRain {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_syncWind {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_syncMisc {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_serverUpdateInterval {
value = 60;
typeName = "SCALAR";
force = 1;
};
class ace_winddeflection_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_winddeflection_vehicleEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_winddeflection_simulationInterval {
value = 0.05;
typeName = "SCALAR";
force = 1;
};
class ace_winddeflection_simulationRadius {
value = 3000;
typeName = "SCALAR";
force = 1;
};
class ace_zeus_zeusAscension {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_zeusBird {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_remoteWind {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_radioOrdnance {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_revealMines {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_zeus_autoAddObjects {
value = 1;
typeName = "BOOL";
force = 1;
};
class acex_sitting_enable {
value = 1;
typeName = "BOOL";
force = 1;
};
class acex_viewrestriction_mode {
value = 0;
typeName = "SCALAR";
force = 1;
};
class acex_viewrestriction_modeSelectiveFoot {
value = 0;
typeName = "SCALAR";
force = 1;
};
class acex_viewrestriction_modeSelectiveLand {
value = 0;
typeName = "SCALAR";
force = 1;
};
class acex_viewrestriction_modeSelectiveAir {
value = 0;
typeName = "SCALAR";
force = 1;
};
class acex_viewrestriction_modeSelectiveSea {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_fatigue_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_fatigue_performanceFactor {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_fatigue_recoveryFactor {
value = 1.25;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_fatigue_loadFactor {
value = 0.75;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_fatigue_terrainGradientFactor {
value = 0.7;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_throwing_enablePickUp {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_throwing_enablePickUpAttached {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_captives_allowHandcuffOwnSide {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_captives_requireSurrender {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_captives_allowSurrender {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_cargo_enable {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_explosives_requireSpecialist {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_explosives_punishNonSpecialists {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_explosives_explodeOnDefuse {
value = 0;
typeName = "BOOL";
force = 1;
};
class acex_headless_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class acex_headless_delay {
value = 15;
typeName = "SCALAR";
force = 1;
};
class acex_headless_endMission {
value = 0;
typeName = "SCALAR";
force = 1;
};
class acex_headless_log {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulateForSnipers {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulateForGroupMembers {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulateForEveryone {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_disabledInFullAutoMode {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_ammoTemperatureEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_bulletTraceEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulationInterval {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_ballistics_simulationRadius {
value = 3000;
typeName = "SCALAR";
force = 1;
}
Arma 3 Version:
stable 1.64.138762(stable / rc / dev)CBA Version:
3.1.2.161105(stable / dev + commit hash)ACE3 Version:
3.8.1(stable / dev + commit hash)ACEX Version:
3.1.1(stable / dev + commit hash)Mods:
@CBA_A3@ace@acexDescription:
Some units loose their clothes on transfer to HC and drivers and or crew tend to disembark.
There should be a workaround for this.
https://forums.bistudio.com/topic/189818-units-becomes-naked-driver-jumps-out-on-ownership-change/
Steps to reproduce:
Where did the issue occur?
Placed Modules:
Details