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Version 3.21.1
Requires CBA version 3.18.5 or later and ArmA 3 version 2.20 or later.
Change Log Summary
ADDED:
- Flags - Add option to define a different texture used by the placeable flag (#11423)
- Quick Mount - Add Get In actions to vehicle seats (#11380)
- Rearm - Add pylon position check (#11333)
FIXED:
- Arsenal - Fix Bad Vehicle Type error for backpack (#11388)
- Arsenal - Fix non-matching faces from showing in Arsenal (#11384)
- Arsenal - Fix: RPT error when using
fnc_addRightPanelButton(#11439) - Ballistics - Fix
B_12Gauge_Slug_NoCartridgeand addACE_RailHeightAboveBoreconfigs (#11352) - CUP Compat - WARDROBE - Fix CUP_U_I_GUE_Flecktarn2 (#11390)
- Cargo - Fix initial deploy position being invalid (#11434)
- Common - Fix
RscUnitInfoAirbase class for ArmA 2.22 (#11429) - Common - Fix missing default value for hearing (#11391)
- Common - Fix object tilt on horizontal surfaces on sloped terrain (#11386)
- Dragging - Fix WeaponHolder dragging (#11392)
- Dragging - Fix units being stuck in carry animation and change default dropped stance (#11358)
- Explosives - Fix placing explosives while prone (#11400)
- Interact Menu - Fix
_actionParamsnot accessible in action condition (#11385) - Missile Guidance - Add support for CBA disposable launchers on SACLOS (#11329)
- Mk6 Mortar - Fix fire-on-load ballistics (#11426)
- Refuel - Remove Global Ops Terrains (so they can be loaded dynamically) (#11371)
- Reload - Fix script error when reloading from FFV seat (#11387)
- Sandbag - Fix floating sandbags when building (#11383)
- Spike - Fix not checking numeric value of attribute (#11361)
- Tagging - Chalk Description Fix (#11370)
- Vehicle Damage - Fix applying damage to tracks for cars (#11451)
- Vehicles - Fix plane auto-throttle (#11339)
- Wardrobe - Fix: Insignia vanished on uniform-change (#11409)
- missile_aim9 - Fix missing magazine (#11337)
- optionsmenu - Fix Main menu button linking to GitHub release page (#11366)
IMPROVED:
- Arsenal - Add magazine classname searching & improve left hand search (#11393)
- Ballistics - Add
B_12Gauge_Pellets_SubmunitionAB values (#11461) - COMPAT CWR3 BAF - Add SACLOS to Javelin SAM and MCLOS to Blowpipe SAM (#11449)
- CSW - Improve CSW tripod placement (#11433)
- Compat Aegis - Add Realistic Weights (#11177)
- Compat RHS - Fix goggles (#11408)
- Compat SPE / SPEX - Add
ace_overheating_barrelMassto small arms (#11413) - Explosives - Change deadman explosives location (#11402)
- Explosives - Improve EOD unit equipment handling (#11435)
- Explosives - Improvement: Add clacker ranges to description (#11349)
- Explosives - Taking bounding box into consideration when attaching (#11335)
- Flags - Add event hooks for flag interactions (#11424)
- Grenades - Add
ace_grenades_fnc_altFlashbangInitfor GL launched (#11398) - Interact Menu - Simplify compile menu recurse function (#11381)
- Interaction - Add CBA event when a unit joins a team (#11342)
- MILR - Add Popup hint for range (#11397)
- Medical - Make unconsciousness hide UI (#11365)
- Medical GUI - Add customizable message when opening player's medical menu (#10883)
- Medical GUI - Prevent firing on sudden menu close (#11344)
- Medical Treatment - Improve DAGOR Patient Loading (#11436)
- Minedetector - Add arsenal stat for mine detector radius (#11356)
- Minedetector - Improvement: Add setting to boost radius of detectors (#11346)
- Misc. - Improve arsenal stats (#11360)
- Misc. - Minor code optimizations (#11401)
- RF Compat - Extinguish cook-off and engine fire (#11362)
- Recoil - Add custom recoil shake coef (#11379)
- Refuel - Make destruction effects longer, Rework terrain init (#11416)
- Towing - Add enable setting (#11437)
- Vehicles - Make cruise control disable when vehicle stops (#11411)
- WS Compat - Improve XMS
ACE_IronSightBaseAngleandACE_RailHeightAboveBore(#11389) - Wardrobe - Add support for converting items (Face, Head, NVG) (#11364)
- compat_ws - Add realistic name for SIX-12 (
UBS_lxWS) (#11457) - interact_menu - Add "removeActionFromZeus" function (#11382)
- missile_gbu - Improve HMD display (#11374)
CHANGED:
- Ballistics - Update .50BW
ACE_caliberwith correct value. (#11253) - Common - Add
ace_scriptedNameSetto prevent overwriting name (#11442) - Compat RF - Add Reserve Parachutes (#11343)
- Explosives - Fix explosives crate inventories (#11425)
- Hearing - Remove deafness from vehicle secondary explosions (#11419)
- Interaction Menu - Improve Error Messages for Remove Action (#11458)
- Medical - Make window focus/flash on killed (#11415)
- Medical Damage - Readd interrupting of wound handling (#11359)
- Medical- Change Uncon Anim Event (#11399)
- Minedetector - Clean up mine detector fire modes (#11357)
- Minedetector - Improvement: Increase Radius of ACE_VMM3 (#11347)
- Missileguidance - Add local event for modification of seeker parameters (#11299)
- Reload - Increase distance for base interaction "ACE_Weapon" from 1.5 to 2.0 (#11417)
- Scopes - Apply effects to secondary muzzles (#11456)
- Various - Reorganize setting categories (#11412)
- Volume - Make volume reduction of music independent from sound effects. (#11428)
- Wardrobe - Remove API Parameter
_extendedInfo(#11444)
TRANSLATIONS: