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core

Core functionality shared between client and server. Basically all the logic.

  • client: The web client of the game.

Some worm effects:

  • Jump: A worm is immune to colliding with any worm (i.e., bodies and heads). (This is sometimes called invincible, invisible)
  • Wallhack: A worm is immune to colliding with the map. When a worm is intersecting with a map, the intersecting part of the worm is present at the opposite side of the map (i.e., a worm can go "through" the map).

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Core functionality shared between client and server. Basically all the logic.

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