Fix uncommon spawnpoints #255
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Updated UncommonSpawnPoint() such that it will return the first valid spot it finds based on the array of entity string name matches in the map, starting with
info_player_start. This only occurs ifinfo_player_deathmatchorteamrelated spawn entities are not found in the map (usually either non-AQ2 maps or unfinished ones). This also prints a warning in the console in case the author of the map is not aware.This merge includes a change to
meson.buildthat broke Windows builds, assuming thatstatic: trueis no longer a valid parameter for building libjpeg.This merge also includes a few checks for the
gl_shadersvalue and whether or not to use legacy GL commands.