forked from micropython/micropython
-
Notifications
You must be signed in to change notification settings - Fork 1.4k
Add a C module for handling buttons. #295
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from all commits
Commits
Show all changes
13 commits
Select commit
Hold shift + click to select a range
281d73f
Initial proof of concept of the buttons module
deshipu 4d18b2f
Fix the behavior of the get_buttons and setup_buttons
deshipu 99e3acf
Support up to 8 buttons
deshipu 1f5e0fb
Move buttons to a separate module
deshipu 1ca3685
Add documentation for the buttons module
deshipu 958875d
Rename buttons to gamepad and move it to shared bindings
deshipu 12fc5e9
Finish gamepad rename and make gamepad ticks configurable
deshipu c53ed5f
Add gamepad module to the support matrix
deshipu 624ecb8
Move gamepad to extra building modules
deshipu cb41776
Make a GamePad object in gamepad module
deshipu 3701139
Reorganize gamepad code
deshipu 1f178f5
Update docs for gamepad module
deshipu 97fab02
Only call gamepad_tick when the module is enabled
deshipu File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,146 @@ | ||
| /* | ||
| * This file is part of the MicroPython project, http://micropython.org/ | ||
| * | ||
| * The MIT License (MIT) | ||
| * | ||
| * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries | ||
| * | ||
| * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| * of this software and associated documentation files (the "Software"), to deal | ||
| * in the Software without restriction, including without limitation the rights | ||
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| * copies of the Software, and to permit persons to whom the Software is | ||
| * furnished to do so, subject to the following conditions: | ||
| * | ||
| * The above copyright notice and this permission notice shall be included in | ||
| * all copies or substantial portions of the Software. | ||
| * | ||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| * THE SOFTWARE. | ||
| */ | ||
| #include "py/obj.h" | ||
| #include "py/runtime.h" | ||
| #include "py/mphal.h" | ||
| #include "shared-module/gamepad/GamePad.h" | ||
| #include "GamePad.h" | ||
|
|
||
|
|
||
| gamepad_obj_t* gamepad_singleton = NULL; | ||
|
|
||
| //| .. currentmodule:: gamepad | ||
| //| | ||
| //| :class:`GamePad` -- Scan buttons for presses | ||
| //| ============================================ | ||
| //| | ||
| //| Usage:: | ||
| //| | ||
| //| import board | ||
| //| import digitalio | ||
| //| import gamepad | ||
| //| import time | ||
| //| | ||
| //| B_UP = 1 << 0 | ||
| //| B_DOWN = 1 << 1 | ||
| //| | ||
| //| | ||
| //| pad = gamepad.GamePad( | ||
| //| digitalio.DigitalInOut(board.D0), | ||
| //| digitalio.DigitalInOut(board.D1), | ||
| //| ) | ||
| //| | ||
| //| y = 0 | ||
| //| while True: | ||
| //| buttons = pad.get_pressed() | ||
| //| if buttons & B_UP: | ||
| //| y -= 1 | ||
| //| print(y) | ||
| //| elif buttons & B_DOWN: | ||
| //| y += 1 | ||
| //| print(y) | ||
| //| time.sleep(0.1) | ||
| //| while pad.get_pressed(): | ||
| //| # Wait for all buttons to be released. | ||
| //| time.sleep(0.1) | ||
| //| | ||
|
|
||
| //| .. class:: GamePad([b1[, b2[, b3[, b4[, b5[, b6[, b7[, b8]]]]]]]]) | ||
| //| | ||
| //| Initializes button scanning routines. | ||
| //| | ||
| //| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which | ||
| //| immediately get switched to input with a pull-up, and then scanned | ||
| //| regularly for button presses. The order is the same as the order of | ||
| //| bits returned by the ``get_pressed`` function. You can re-initialize | ||
| //| it with different keys, then the new object will replace the previous | ||
| //| one. | ||
| //| | ||
| //| The basic feature required here is the ability to poll the keys at | ||
| //| regular intervals (so that de-bouncing is consistent) and fast enough | ||
| //| (so that we don't miss short button presses) while at the same time | ||
| //| letting the user code run normally, call blocking functions and wait | ||
| //| on delays. | ||
| //| | ||
| //| They button presses are accumulated, until the ``get_pressed`` method | ||
| //| is called, at which point the button state is cleared, and the new | ||
| //| button presses start to be recorded. | ||
| //| | ||
| STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args, | ||
| size_t n_kw, const mp_obj_t *args) { | ||
| if (!gamepad_singleton) { | ||
| gamepad_singleton = m_new_obj(gamepad_obj_t); | ||
| gamepad_singleton->base.type = &gamepad_type; | ||
| } | ||
| gamepad_init(n_args, args); | ||
| return MP_OBJ_FROM_PTR(gamepad_singleton); | ||
| } | ||
|
|
||
|
|
||
| //| .. method:: get_pressed() | ||
| //| | ||
| //| Get the status of buttons pressed since the last call and clear it. | ||
| //| | ||
| //| Returns an 8-bit number, with bits that correspond to buttons, | ||
| //| which have been pressed (or held down) since the last call to this | ||
| //| function set to 1, and the remaining bits set to 0. Then it clears | ||
| //| the button state, so that new button presses (or buttons that are | ||
| //| held down) can be recorded for the next call. | ||
| //| | ||
| STATIC mp_obj_t gamepad_get_pressed(mp_obj_t self_in) { | ||
| gamepad_obj_t *self = MP_OBJ_TO_PTR(self_in); | ||
| mp_obj_t gamepad = MP_OBJ_NEW_SMALL_INT(self->pressed); | ||
| self->pressed = 0; | ||
| return gamepad; | ||
| } | ||
| MP_DEFINE_CONST_FUN_OBJ_1(gamepad_get_pressed_obj, gamepad_get_pressed); | ||
|
|
||
|
|
||
| //| .. method:: deinit() | ||
| //| | ||
| //| Disable button scanning. | ||
| //| | ||
| STATIC mp_obj_t gamepad_deinit(mp_obj_t self_in) { | ||
| gamepad_singleton = NULL; | ||
| return mp_const_none; | ||
| } | ||
| MP_DEFINE_CONST_FUN_OBJ_1(gamepad_deinit_obj, gamepad_deinit); | ||
|
|
||
|
|
||
| STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args, | ||
| size_t n_kw, const mp_obj_t *args); | ||
| STATIC const mp_rom_map_elem_t gamepad_locals_dict_table[] = { | ||
| { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)}, | ||
| { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)}, | ||
| }; | ||
| STATIC MP_DEFINE_CONST_DICT(gamepad_locals_dict, gamepad_locals_dict_table); | ||
| const mp_obj_type_t gamepad_type = { | ||
| { &mp_type_type }, | ||
| .name = MP_QSTR_GamePad, | ||
| .make_new = gamepad_make_new, | ||
| .locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict, | ||
| }; | ||
|
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,33 @@ | ||
| /* | ||
| * This file is part of the MicroPython project, http://micropython.org/ | ||
| * | ||
| * The MIT License (MIT) | ||
| * | ||
| * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries | ||
| * | ||
| * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| * of this software and associated documentation files (the "Software"), to deal | ||
| * in the Software without restriction, including without limitation the rights | ||
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| * copies of the Software, and to permit persons to whom the Software is | ||
| * furnished to do so, subject to the following conditions: | ||
| * | ||
| * The above copyright notice and this permission notice shall be included in | ||
| * all copies or substantial portions of the Software. | ||
| * | ||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| * THE SOFTWARE. | ||
| */ | ||
|
|
||
|
|
||
| #ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H | ||
| #define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H | ||
|
|
||
| extern const mp_obj_type_t gamepad_type; | ||
|
|
||
| #endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,54 @@ | ||
| /* | ||
| * This file is part of the MicroPython project, http://micropython.org/ | ||
| * | ||
| * The MIT License (MIT) | ||
| * | ||
| * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries | ||
| * | ||
| * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| * of this software and associated documentation files (the "Software"), to deal | ||
| * in the Software without restriction, including without limitation the rights | ||
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| * copies of the Software, and to permit persons to whom the Software is | ||
| * furnished to do so, subject to the following conditions: | ||
| * | ||
| * The above copyright notice and this permission notice shall be included in | ||
| * all copies or substantial portions of the Software. | ||
| * | ||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| * THE SOFTWARE. | ||
| */ | ||
| #include "py/obj.h" | ||
| #include "py/runtime.h" | ||
| #include "py/mphal.h" | ||
| #include "GamePad.h" | ||
|
|
||
|
|
||
| //| :mod:`gamepad` --- Button handling | ||
| //| ================================== | ||
| //| | ||
| //| .. module:: gamepad | ||
| //| :synopsis: Button handling | ||
| //| :platform: SAMD21 | ||
| //| | ||
| //| .. toctree:: | ||
| //| :maxdepth: 3 | ||
| //| | ||
| //| GamePad | ||
| //| | ||
| STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = { | ||
| { MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) }, | ||
| { MP_OBJ_NEW_QSTR(MP_QSTR_GamePad), MP_ROM_PTR(&gamepad_type)}, | ||
| }; | ||
| STATIC MP_DEFINE_CONST_DICT(gamepad_module_globals, | ||
| gamepad_module_globals_table); | ||
|
|
||
| const mp_obj_module_t gamepad_module = { | ||
| .base = { &mp_type_module }, | ||
| .globals = (mp_obj_dict_t*)&gamepad_module_globals, | ||
| }; | ||
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,46 @@ | ||
| /* | ||
| * This file is part of the MicroPython project, http://micropython.org/ | ||
| * | ||
| * The MIT License (MIT) | ||
| * | ||
| * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries | ||
| * | ||
| * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| * of this software and associated documentation files (the "Software"), to deal | ||
| * in the Software without restriction, including without limitation the rights | ||
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| * copies of the Software, and to permit persons to whom the Software is | ||
| * furnished to do so, subject to the following conditions: | ||
| * | ||
| * The above copyright notice and this permission notice shall be included in | ||
| * all copies or substantial portions of the Software. | ||
| * | ||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| * THE SOFTWARE. | ||
| */ | ||
|
|
||
| #include <stdbool.h> | ||
|
|
||
| #include "__init__.h" | ||
| #include "GamePad.h" | ||
|
|
||
| #include "shared-bindings/digitalio/Pull.h" | ||
| #include "shared-bindings/digitalio/DigitalInOut.h" | ||
|
|
||
|
|
||
| void gamepad_init(size_t n_pins, const mp_obj_t* pins) { | ||
| for (size_t i=0; i<8; ++i) { | ||
| gamepad_singleton->pins[i] = NULL; | ||
| } | ||
| for (size_t i=0; i<n_pins; ++i) { | ||
| digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]); | ||
| gamepad_singleton->pins[i] = pin; | ||
| common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP); | ||
| } | ||
| gamepad_singleton->last = 0; | ||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,45 @@ | ||
| /* | ||
| * This file is part of the MicroPython project, http://micropython.org/ | ||
| * | ||
| * The MIT License (MIT) | ||
| * | ||
| * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries | ||
| * | ||
| * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| * of this software and associated documentation files (the "Software"), to deal | ||
| * in the Software without restriction, including without limitation the rights | ||
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| * copies of the Software, and to permit persons to whom the Software is | ||
| * furnished to do so, subject to the following conditions: | ||
| * | ||
| * The above copyright notice and this permission notice shall be included in | ||
| * all copies or substantial portions of the Software. | ||
| * | ||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| * THE SOFTWARE. | ||
| */ | ||
|
|
||
| #ifndef MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H | ||
| #define MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H | ||
|
|
||
| #include <stdint.h> | ||
|
|
||
| #include "shared-bindings/digitalio/DigitalInOut.h" | ||
|
|
||
| typedef struct { | ||
| mp_obj_base_t base; | ||
| digitalio_digitalinout_obj_t* pins[8]; | ||
| volatile uint8_t last; | ||
| volatile uint8_t pressed; | ||
| } gamepad_obj_t; | ||
|
|
||
| extern gamepad_obj_t* gamepad_singleton; | ||
|
|
||
| void gamepad_init(size_t n_pins, const mp_obj_t* pins); | ||
|
|
||
| #endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H |
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.