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Kardashev

Kardashev is a (yet another) sandbox voxel game based, this time based around technological progression and physics.

TODO

  • Create an event hookup system so systems can listen for specific events.
  • Start implementing benchmarking tools, tests.
  • Optimise meshes so we have one mesh per chunk and not one mesh per voxel.
  • Actually make some world generation, and not just perlin noise in all axes.
  • Introduce physics and new controllers.
  • Basic GUI stuff
  • Add a menu now that you have text rendering.
  • Begin work on world generation based on planets.
  • Once all of the above is done, add networking so players can send seeds to one another and walk around on small sample planets.

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Open-Source Voxel Game

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