Kardashev is a (yet another) sandbox voxel game based, this time based around technological progression and physics.
- Create an event hookup system so systems can listen for specific events.
- Start implementing benchmarking tools, tests.
- Optimise meshes so we have one mesh per chunk and not one mesh per voxel.
- Actually make some world generation, and not just perlin noise in all axes.
- Introduce physics and new controllers.
- Basic GUI stuff
- Add a menu now that you have text rendering.
- Begin work on world generation based on planets.
- Once all of the above is done, add networking so players can send seeds to one another and walk around on small sample planets.