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I am extending the question: do we need for C2X and C2D a strictly byte-oriented instruction? This would be similar to STRCHAR but loading just one byte, even if it is a unicode character. |
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I am extending the question: do we need for C2X and C2D a strictly byte-oriented instruction? This would be similar to STRCHAR but loading just one byte, even if it is a unicode character. |
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Since we are in uncharted territory with a unicode-supporting Rexx implementation, I wonder what to do with TRANSLATE, which is used to translate characters - as long as they are 8bits, but also for reordering and other wonders.
Changestr could fill in the void, but I'll leave this here as a placeholder for discussion. We might need a unicode version of TRANSLATE; and alternatively, must take care that TRANSLATE itself keeps working with 8 bit bytes.
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