Skip to content

Fatal error in Unity CIL Linker #122

@LeKangouroo

Description

@LeKangouroo

Hi !

We've tried to make a development build using both versions 4.11.4 and 4.12.2, but we still get the following error :

Failed running /Applications/UnityInstalls/2017.3.0f2/Unity.app/Contents/il2cpp/build/UnityLinker.exe --api=NET_2_0_Subset -out="/Users/me/Workspace/Temp/StagingArea/Data/Managed/tempStrip" -l=none -c=link --link-symbols -x="/Applications/UnityInstalls/2017.3.0f2/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f="/Applications/UnityInstalls/2017.3.0f2/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/me/Workspace/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/me/Workspace/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/me/Workspace/Temp/StagingArea/Data/UnityEngine.xml" -x "/Users/me/Workspace/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Users/me/Workspace/Assets/JsonDotNet/link.xml" -d "/Users/me/Workspace/Temp/StagingArea/Data/Managed" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/TextMeshPro-1.0.55.2017.1.0b11.dll"

stdout:
Fatal error in Unity CIL Linker
Mono.Linker.MarkException: Error processing method: 'System.Object com.adjust.sdk.JSONNode/<>c__Iterator1::System.Collections.IEnumerator.get_Current()' in assembly: 'Assembly-CSharp.dll' ---> System.ArgumentNullException: Value cannot be null.
Parameter name: instruction
  at Mono.Cecil.Cil.InstructionOffset..ctor (Mono.Cecil.Cil.Instruction instruction) [0x00003] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadScope (Mono.Cecil.Cil.ScopeDebugInformation scope) [0x00015] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadScopes (Mono.Collections.Generic.Collection`1[T] scopes) [0x0000c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadScope (Mono.Cecil.Cil.ScopeDebugInformation scope) [0x000af] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadScopes (Mono.Collections.Generic.Collection`1[T] scopes) [0x0000c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadScope (Mono.Cecil.Cil.ScopeDebugInformation scope) [0x000af] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadDebugInfo () [0x0002a] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadMethodBody () [0x00091] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.Cil.CodeReader.ReadMethodBody (Mono.Cecil.MethodDefinition method) [0x00014] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.MetadataReader.ReadMethodBody (Mono.Cecil.MethodDefinition method) [0x00000] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.MethodDefinition+<>c.<get_Body>b__41_0 (Mono.Cecil.MethodDefinition method, Mono.Cecil.MetadataReader reader) [0x00000] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.ModuleDefinition.Read[TItem,TRet] (TRet& variable, TItem item, System.Func`3[T1,T2,TResult] read) [0x0003c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Cecil.MethodDefinition.get_Body () [0x0002c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
  at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00199] in <2eb3e637aba84583bf98dc730423517b>:0 
  at UnityLinker.Steps.UnityMarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x002b9] in <e329073fad664455a4af82f7763fe28e>:0 
  at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00020] in <2eb3e637aba84583bf98dc730423517b>:0 
   --- End of inner exception stack trace ---
  at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00051] in <2eb3e637aba84583bf98dc730423517b>:0 
  at Mono.Linker.Steps.MarkStep.ProcessEntireQueue () [0x00007] in <2eb3e637aba84583bf98dc730423517b>:0 
  at Mono.Linker.Steps.MarkStep.Process () [0x00017] in <2eb3e637aba84583bf98dc730423517b>:0 
  at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x0000e] in <2eb3e637aba84583bf98dc730423517b>:0 
  at UnityLinker.Steps.UnityMarkStep.Process (Mono.Linker.LinkContext context) [0x0000c] in <e329073fad664455a4af82f7763fe28e>:0 
  at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00020] in <2eb3e637aba84583bf98dc730423517b>:0 
  at UnityLinker.UnityDriver.Run () [0x00086] in <e329073fad664455a4af82f7763fe28e>:0 
  at UnityLinker.UnityDriver.RunDriverWithoutErrorHandling () [0x00001] in <e329073fad664455a4af82f7763fe28e>:0 
  at UnityLinker.UnityDriver.RunDriver () [0x00002] in <e329073fad664455a4af82f7763fe28e>:0 
stderr:

0   Unity                               0x00000001019561ec _Z13GetStacktracei + 92
1   Unity                               0x0000000100bd6830 _Z17DebugStringToFileRK21DebugStringToFileData + 352
2   Unity                               0x0000000100bd4611 _Z17DebugStringToFilePKciS0_i15LogMessageFlagsiiPFvRK11CppLogEntryE + 97
3   Unity                               0x0000000101b127f9 _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 505
4   [Mono JITed code]                   (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) + 0xa5 (0x139717c10 0x139717ce4) [0x1369b8330 - Unity Child Domain]
5   [Mono JITed code]                   UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) + 0xc0 (0x139717b10 0x139717bf4) [0x1369b8330 - Unity Child Domain]
6   [Mono JITed code]                   UnityEngine.Logger:Log (UnityEngine.LogType,object) + 0x195 (0x1397173f0 0x1397175a9) [0x1369b8330 - Unity Child Domain]
7   [Mono JITed code]                   UnityEngine.Debug:LogError (object) + 0x8f (0x149d8a490 0x149d8a543) [0x1369b8330 - Unity Child Domain]
8   [Mono JITed code]                   UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase) + 0xb9b (0x145875e50 0x145877104) [0x1369b8330 - Unity Child Domain]
9   [Mono JITed code]                   UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>) + 0x417 (0x1458759f0 0x145875e2b) [0x1369b8330 - Unity Child Domain]
10  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:RunAssemblyLinker (System.Collections.Generic.IEnumerable`1<string>,string&,string&,string,string) + 0x1cc (0x145875320 0x14587558e) [0x1369b8330 - Unity Child Domain]
11  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:StripAssembliesTo (string[],string[],string,string,string&,string&,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.IEnumerable`1<string>) + 0xefe (0x145873840 0x145874796) [0x1369b8330 - Unity Child Domain]
12  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:RunAssemblyStripper (string,System.Collections.IEnumerable,string,string[],string[],string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry) + 0xeaf (0x14586aa70 0x14586c51f) [0x1369b8330 - Unity Child Domain]
13  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:StripAssemblies (string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry) + 0x2df (0x145868f30 0x145869233) [0x1369b8330 - Unity Child Domain]
14  [Mono JITed code]                   UnityEditorInternal.IL2CPPBuilder:Run () + 0x36c (0x145868000 0x1458687e7) [0x1369b8330 - Unity Child Domain]
15  [Mono JITed code]                   UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1<string>,UnityEditor.RuntimeClassRegistry,bool) + 0x1d9 (0x149b0dd60 0x149b0df93) [0x1369b8330 - Unity Child Domain]
16  [Mono JITed code]                   UnityEditor.iOS.PostProcessiPhonePlayer:CrossCompileManagedDlls (UnityEditor.iOS.PostProcessiPhonePlayer/BuildSettings,UnityEditor.iOS.PostProcessiPhonePlayer/ProjectPaths,UnityEditor.AssemblyReferenceChecker,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0xccb (0x149b0c250 0x149b0d502) [0x1369b8330 - Unity Child Domain]
17  [Mono JITed code]                   UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer/BuildSettings,UnityEditor.iOS.PostProcessiPhonePlayer/ProjectPaths,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0x110f (0x149b04c60 0x149b0851f) [0x1369b8330 - Unity Child Domain]
18  [Mono JITed code]                   UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess (UnityEditor.iOS.PostProcessorSettings,UnityEditor.Modules.BuildPostProcessArgs) + 0x720 (0x149b00000 0x149b00747) [0x1369b8330 - Unity Child Domain]
19  [Mono JITed code]                   UnityEditor.iOS.iOSBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) + 0x146 (0x1499e7900 0x1499e7a6a) [0x1369b8330 - Unity Child Domain]
20  [Mono JITed code]                   UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0x771 (0x1499e6ab0 0x1499e738c) [0x1369b8330 - Unity Child Domain]
21  [Mono JITed code]                   (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr) + 0x1f3 (0x1499e73a0 0x1499e76c6) [0x1369b8330 - Unity Child Domain]
22  libmono.0.dylib                     0x00000001361bc1ce mono_get_runtime_build_info + 3654
23  libmono.0.dylib                     0x00000001362e8ab6 mono_runtime_invoke + 117
24  Unity                               0x00000001010078aa _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 106
25  Unity                               0x00000001011dd34f _ZL8CallMonoPKcS0_S0_RK18ScriptingArguments + 159
26  Unity                               0x00000001011c54f8 _ZL23DoBuildPlayer_PostBuildRN4core12basic_stringIcNS_20StringStorageDefaultIcEEEE18BuildPlayerOptions18ScriptingObjectPtr24BuildTargetPlatformGroup19BuildTargetPlatformRN14BuildReporting11BuildReportE + 2648
27  Unity                               0x00000001011c4847 _Z13DoBuildPlayerRK16BuildPlayerSetupRSt6vectorIN18EditorSceneManager11SceneBackupE13stl_allocatorIS4_L18MemLabelIdentifier105ELi16EEEN4core12basic_stringIcNSA_20StringStorageDefaultIcEEEES2_ISE_SaISE_EEbRN14BuildReporting11BuildReportEPNSH_20BuiltAssetBundleInfoE + 2503
28  Unity                               0x00000001011c903b _Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 2923
29  Unity                               0x0000000102537084 _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArrayP10MonoStringS2_24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsh + 692
30  [Mono JITed code]                   (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool) + 0xd2 (0x142771300 0x142771401) [0x1369b8330 - Unity Child Domain]
31  [Mono JITed code]                   UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) + 0xc88 (0x142770000 0x142771048) [0x1369b8330 - Unity Child Domain]
32  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) + 0x60f (0x13d238a20 0x13d23927a) [0x1369b8330 - Unity Child Domain]
33  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) + 0xbce (0x13d22c000 0x13d22ce34) [0x1369b8330 - Unity Child Domain]
34  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () + 0x4105 (0x13d21c000 0x13d220244) [0x1369b8330 - Unity Child Domain]
35  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:OnGUI () + 0xc69 (0x13cdc0bf0 0x13cdc1a04) [0x1369b8330 - Unity Child Domain]
36  [Mono JITed code]                   (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x11ba077e0 0x11ba07a0d) [0x1369b8330 - Unity Child Domain]
37  libmono.0.dylib                     0x00000001361bc1ce mono_get_runtime_build_info + 3654
38  libmono.0.dylib                     0x00000001362e8ab6 mono_runtime_invoke + 117
39  libmono.0.dylib                     0x00000001362ee85c mono_runtime_invoke_array + 946
40  libmono.0.dylib                     0x00000001362ad1e3 mono_register_jit_icall + 37377
41  [Mono JITed code]                   (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x103 (0x121bd4a30 0x121bd4b62) [0x1369b8330 - Unity Child Domain]
42  [Mono JITed code]                   System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x52c (0x121bd4000 0x121bd469f) [0x1369b8330 - Unity Child Domain]
43  [Mono JITed code]                   System.Reflection.MethodBase:Invoke (object,object[]) + 0x66 (0x11fcb2f50 0x11fcb2fc5) [0x1369b8330 - Unity Child Domain]
44  [Mono JITed code]                   UnityEditor.HostView:Invoke (string,object) + 0xfc (0x139910550 0x139910670) [0x1369b8330 - Unity Child Domain]
45  [Mono JITed code]                   UnityEditor.HostView:Invoke (string) + 0x8a (0x139910490 0x13991053e) [0x1369b8330 - Unity Child Domain]
46  [Mono JITed code]                   UnityEditor.HostView:OldOnGUI () + 0x3a3 (0x13cdc05a0 0x13cdc0b32) [0x1369b8330 - Unity Child Domain]
47  [Mono JITed code]                   UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event) + 0x8a8 (0x13a398e90 0x13a39a680) [0x1369b8330 - Unity Child Domain]
48  [Mono JITed code]                   UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) + 0x198 (0x13a398910 0x13a398d18) [0x1369b8330 - Unity Child Domain]
49  [Mono JITed code]                   UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) + 0x434 (0x139906000 0x13990650c) [0x1369b8330 - Unity Child Domain]
50  [Mono JITed code]                   UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) + 0xdb7 (0x1398fad20 0x1398fe731) [0x1369b8330 - Unity Child Domain]
51  [Mono JITed code]                   UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) + 0x2e3 (0x13a379cc0 0x13a37a1df) [0x1369b8330 - Unity Child Domain]
52  [Mono JITed code]                   UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) + 0x198 (0x13a379960 0x13a379b6c) [0x1369b8330 - Unity Child Domain]
53  [Mono JITed code]                   UnityEngine.GUIUtility:ProcessEvent (int,intptr) + 0xb7 (0x13a3795d0 0x13a3796f8) [0x1369b8330 - Unity Child Domain]
54  [Mono JITed code]                   (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) + 0x116 (0x13a379700 0x13a379953) [0x1369b8330 - Unity Child Domain]
55  libmono.0.dylib                     0x00000001361bc1ce mono_ge<message truncated>

We are able to make release builds though.

Is this a known issue ?

Configuration :

  • Adjusk SDK(s) : 4.11.4, 4.12.2
  • Unity Version : 2017.3.0f2

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions