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2 changes: 1 addition & 1 deletion Assets/Adjust/Android/AdjustAndroid.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ namespace com.adjust.sdk
#if UNITY_ANDROID
public class AdjustAndroid
{
private const string sdkPrefix = "unity4.32.0";
private const string sdkPrefix = "unity4.32.1";
private static bool launchDeferredDeeplink = true;
private static AndroidJavaClass ajcAdjust = new AndroidJavaClass("com.adjust.sdk.Adjust");
private static AndroidJavaObject ajoCurrentActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
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9 changes: 8 additions & 1 deletion Assets/Adjust/Editor/AdjustEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -206,7 +206,14 @@ private static void RunPostBuildScript(BuildTarget target, string projectPath =

if (xcodeProject.ContainsFileByProjectPath("Libraries/Adjust/iOS/AdjustSigSdk.a"))
{
xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
if (!string.IsNullOrEmpty(xcodeTargetUnityFramework))
{
xcodeProject.AddBuildProperty(xcodeTargetUnityFramework, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
}
else
{
xcodeProject.AddBuildProperty(xcodeTarget, "OTHER_LDFLAGS", "-force_load $(PROJECT_DIR)/Libraries/Adjust/iOS/AdjustSigSdk.a");
}
}

// Save the changes to Xcode project file.
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2 changes: 1 addition & 1 deletion Assets/Adjust/Windows/AdjustWindows.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ namespace com.adjust.sdk
{
public class AdjustWindows
{
private const string sdkPrefix = "unity4.32.0";
private const string sdkPrefix = "unity4.32.1";
private static bool appLaunched = false;

public static void Start(AdjustConfig adjustConfig)
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2 changes: 1 addition & 1 deletion Assets/Adjust/iOS/AdjustiOS.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ namespace com.adjust.sdk
#if UNITY_IOS
public class AdjustiOS
{
private const string sdkPrefix = "unity4.32.0";
private const string sdkPrefix = "unity4.32.1";

[DllImport("__Internal")]
private static extern void _AdjustLaunchApp(
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11 changes: 11 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,14 @@
### Version 4.32.1 (26th September 2022)
#### Fixed
- Fixed issue where signature was not being loaded for Unity IDE versions which are using `UnityFramework` Xcode target.

#### Native SDKs
- [iOS@v4.32.0][ios_sdk_v4.32.0]
- [Android@v4.32.0][android_sdk_v4.32.0]
- [Windows@v4.17.0][windows_sdk_v4.17.0]

---

### Version 4.32.0 (15th September 2022)
#### Added
- Added partner sharing settings to the third party sharing feature.
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2 changes: 1 addition & 1 deletion VERSION
Original file line number Diff line number Diff line change
@@ -1 +1 @@
4.32.0
4.32.1
2 changes: 1 addition & 1 deletion doc/english/migration/migrate.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
## Migrate your Adjust SDK for Unity3d to 4.32.0 from 3.4.4
## Migrate your Adjust SDK for Unity3d to 4.32.1 from 3.4.4

### Migration procedure

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