Environment Research#1846
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Haselnussbomber merged 2 commits intoMay 27, 2026
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- Format Unk field names like everywhere else in the project - Add placeholder structs for AmbientSetResourceHandle, EnvSetResourceHandle, SoundSetResourceHandle - Remove GenerateInterop from struct that doesn't need it - Correct comments
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I was looking into how feasible it would be to dynamically swap out cubemaps for lighting (i.e. real-time capture of cubemaps for real-time reflections). I think I got most of the relevant structs and was able to view each EnvLocation's static cubemap with Dynamis, but I ended up not being sure how to find/create a material that would actually show the cubemaps in any noticeable way onscreen. I might come back to this topic later.