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12 changes: 9 additions & 3 deletions Patcher/Program.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
Expand All @@ -22,8 +22,14 @@ internal class Program
new PatchInfo
{
Version = "2019.3.0f6",
DarkPattern = new byte[] {0x80, 0x3D, 0x1D, 0x96, 0x83, 0x06, 0x00, 0x0F, 0x85, 0xD5, 0x00, 0x00, 0x00, 0x8B},
LightPattern = new byte[] {0x80, 0x3D, 0x1D, 0x96, 0x83, 0x06, 0x00, 0x0F, 0x84, 0xD5, 0x00, 0x00, 0x00, 0x8B}
DarkPattern = new byte[] {0x85, 0xD5, 0x00, 0x00, 0x00, 0x8B, 0x03},
LightPattern = new byte[] {0x84, 0xD5, 0x00, 0x00, 0x00, 0x8B, 0x03}
},
new PatchInfo
{
Version = "2020.1",
DarkPattern = new byte[] {0x75, 0x5E, 0x8B, 0x03, 0xEB},
LightPattern = new byte[] {0x74, 0x5E, 0x8B, 0x03, 0xEB}
}
}.OrderByDescending(info => info.Version).ToList()
},
Expand Down
6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,8 @@ Currently, the following OS and Unity version combinations are supported:

**MacOS**
* 2019.1.0f2
* 2019.3.0f6
* 2019.3 (tested until 2019.3.9f1)
* 2020.1

If you don't specify a version, the patcher will choose a default version.

Expand All @@ -76,3 +77,6 @@ When running the patcher on Linux or MacOS, be sure to run the respective binari
For example, on Linux you would run:

`sudo ./linux-x64/Patcher -e=/path/to/Unity -t=dark -linux`

NOTE:
On MacOS Unity might be displaying a mix of Dark and Light Themes after patching. This can be resolved by restarting Unity. After restarting Unity the Theme should display correctly.