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Disabling and Enabling features
ProjectFNF has a configuration file that will be functional in v0.1-c. This config file (config.hx) is mod locked features that the user can not turn on or off. Before v0.1-c, you can find this config options located in their respective files. Some of these config options are as follows:
distortedIntro (Bool) - Thorns in week 6 has a more distorted countdown than Roses or Senpai
gfLimo (Bool) - Girlfriend in week 4 will sit on the Limo in the back instead of their normal speaker and in between the two cars
fps (Int) - Frames per Second. This cannot (needs confirmation) be changed during the gameplay.
poses (Int) - If you want the characters to do poses (the "Hey", girlfriend cheering, the sweating in week 2 etc.) This one only accepts 3 values:
0 - No Poses
1 - Original Game poses (theres a few custom ones in the engine)
2 - All poses (Default)
hpBarCol (Array) - See Custom Healthbar Colors, this is the list of colors that the custom healthbar uses. If this array is empty (feature as of v0.1-c), then the custom healthbar will be disabled. However, if you change this variable into a Integer, you can further customize it:
0 - No custom Healthbar
1 - Boyfriend side only Colors
2 - Dad side only Colors
3 - No Color
enemyNoteFix (Bool) - This basically fixes the second characters notes not lighting up and actually looks really good
References:
Bool, or Boolean is a true or false variable. This can only be set to True or False
Int, or Integer is a number variable. Any letters in these kinds of values will result in an error.
Array, a list of values.\