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@@ -8,14 +8,14 @@ Arena's manual is an excellent resource for understanding the game's rules and d
This project is motivated by a desire to do good engine programming, avoid ancient APIs like OpenGL, and pursue unusual features like software rendering and ray tracing. The end goal is a complete experience for Arena that runs well on modern PCs.
## Progress
Last updated Sep 30 2025
Last updated Aug 12 2026
- File formats: 95%
- World generation: 100%
- Collision detection: 80%
- Combat: 25%
- Items: 20%
- Spells: 0%
- NPC interaction: 25%
- Collision detection: 85%
- Combat: 75%
- Items: 70%
- Spells: 10%
- NPC interaction: 75%
- Quests: 0%
- Cinematics: 10%
- Weather effects: 100%
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@@ -25,31 +25,12 @@ Last updated Sep 30 2025
Features may come and go from here or be moved around depending on how the project is progressing. This list is not exhaustive.
### 0.18.0: Combat, crime, and NPC services
- Enemy AI approaches player and attacks
- Experience and leveling up from combat
- Equip weapons and armor
- Random enemy encounters
- Guard encounter after committing a crime
- Pickpocketing
- Lockpicking containers and building entrances
- Original loot generation
- Inventory management
- Camping
- Merchant services (no spellmaking yet)
- Citizen conversation support
- Diseases
- Player movement speed determined by attribute
- UI system de-hardcoding
### 0.19.0: Game saving and character class generation
### 0.19.0: Game saving, character class generation, and rowboats
- Loading/saving including classic save support
- Character class generation questions
- Character class traits/specials
- Item condition
- No wandering citizens at night
- Item condition and repairing
- Prevent wandering citizens at night
- Automap notes and fog of war
- Intoxication
- Store entrance messages
- Vehicle support (rowboats)
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@@ -62,6 +43,7 @@ Features may come and go from here or be moved around depending on how the proje
- Artifact items
- Holidays
- Logbook
- Option for one visible enemy type like original game
### TBD/Wishlist
- Automap zoom-in/out
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@@ -113,4 +95,17 @@ Features may come and go from here or be moved around depending on how the proje
- Mesh combining
- Tiled forward lighting to remove lights-per-mesh limit
- Classic heavy fog
- Puddle reflection performance fix
- Puddle reflection performance fix
### 0.18.0: Combat, crime, and NPC services - Aug. 12, 2026