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Earth 3058

Introduction to Computer Graphics Final Project (Fall 2014)

Authors:

  • Bhagya Sharma
  • Dexter Friedman
  • Matthew Woo

Formerly known as the "Sylvan Scene" the project's final name is "Earth 3058: Or, How I Learned to Stop Worrying and Love Homogeneous Coordinates." There's a great story behind it, which you can find here, along with a demo video.

Written largely in C/C++ and GLSL we implemented the following features:

  • Procedurally generated terrain
  • Procedurally generated plants, using L-systems
  • Particle effects
  • Piecewise Bezier curves (splines)
  • Camera overlay (it kinda looks like an instagram filter, so we kept it)

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Intro. To Computer Graphics Final Project (Fall 2014)

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