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Angus Hollands edited this page May 13, 2015 · 10 revisions

=Importing the library= To avoid namespace clutter, most modules in the library must be imported directly, rather than using from network import *. It is recommended to import specific objects, rather than all members from a namespace, to avoid confusion later on.

First of all, you'll need to establish a client or server:

from network.enums import Netmodes
from network.world_info import WorldInfo

# Setup server
WorldInfo.netmode = Netmodes.server

# Or, setup client
WorldInfo.netmode = Netmodes.client

= Use with game_system = Now, importing a blocking game loop might be useful

Getting Started

#Network

Worlds & Scenes

##Replication Overview

Attributes

Functions

Gotchas

##Serialisation Data handlers

##Communication Messaging

#Game Framework ##Bindings Creating bindings

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