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To Do
Angus Hollands edited this page May 18, 2014
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- Separate non-BGE specific behaviour in bge_network to the game_system module
- Assign docstrings to every method in network
- Assign docstrings to every method in bge_network
- Assign docstrings to every method in blender_example
- Assign docstrings to every method in game_system
- Enforce stricter handler-specific read/write error checking (such as off-by-one)
- Use warnings as a gentle warning rather than hard Exceptions
- Monitor connection latency within the connections module
- Handle incoming packets by header using delegation rather than switching
- Unify usage of network Exceptions throughout network module
#Network
##Replication Overview
##Serialisation Data handlers
##Communication Messaging
#Game Framework ##Bindings Creating bindings