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Angus Hollands edited this page May 18, 2014 · 3 revisions
  • Separate non-BGE specific behaviour in bge_network to the game_system module
  • Assign docstrings to every method in network
  • Assign docstrings to every method in bge_network
  • Assign docstrings to every method in blender_example
  • Assign docstrings to every method in game_system
  • Enforce stricter handler-specific read/write error checking (such as off-by-one)
  • Use warnings as a gentle warning rather than hard Exceptions
  • Monitor connection latency within the connections module
  • Handle incoming packets by header using delegation rather than switching
  • Unify usage of network Exceptions throughout network module

Getting Started

#Network

Worlds & Scenes

##Replication Overview

Attributes

Functions

Gotchas

##Serialisation Data handlers

##Communication Messaging

#Game Framework ##Bindings Creating bindings

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