FRC vision pipeline for object detection and field mapping - runs on Orange Pi with Rockchip NPU, supports RKNN, ONNX, OpenVINO, TFLite, and CoreML backends.
VisionCore is a plug-and-play computer vision system for FRC robots. You point a camera at the field, it detects game pieces, converts pixel positions into field-relative coordinates, and sends them to your robot over NetworkTables - all automatically.
- Detects objects with a YOLO model (any size, any format)
- Converts detections to real-world field coordinates using camera calibration
- Tracks objects across frames with EMA smoothing and DBSCAN clustering
- Publishes positions and diagnostics to NetworkTables
- Streams live annotated video over a local web server
- Auto-selects the fastest model format for whatever hardware you're running on
- Survives crashes via a watchdog that restarts the pipeline automatically
Recommended deploy target: Orange Pi 5 / 5 Pro (RK3588 NPU)
Also runs on:
- Any aarch64 Linux board (Raspberry Pi, Jetson) - uses TFLite
- x86 Linux - uses ONNX or OpenVINO
- macOS (Apple Silicon) - uses CoreML
- Windows - uses ONNX
This is the zero-config path. Flash the pre-built image, plug in ethernet, power on.
Go to the Releases page and download the latest orangepi.img file.
Use balenaEtcher or dd:
sudo dd if=orangepi.img of=/dev/sdX bs=4M status=progressThe board will boot, connect to the internet, clone this repo, install all dependencies, and start the vision pipeline automatically. Watch progress over serial or SSH:
journalctl -u first-boot -fOnce complete, the pipeline runs as a systemd service on every boot:
journalctl -u visioncore -f # live logs
systemctl restart visioncore # restart
systemctl stop visioncore # stopEdit /etc/visioncore/config.json on the board, then restart the service. See Configuration below.
If you have a board already running Ubuntu/Debian:
git clone https://github.com/aidan-j532/VisionCore-Deploy
cd VisionCore-Deploy
chmod +x install-deploy.sh
./install-deploy.shOr run the full provisioner in one line:
curl -fsSL https://raw.githubusercontent.com/aidan-j532/VisionCore-Deploy/main/Image/provision.sh | bashUse this to train models, convert formats, or modify the pipeline on a regular computer.
git clone https://github.com/aidan-j532/VisionCore-Deploy
cd VisionCore-Deploy
chmod +x install-dev.sh
./install-dev.shRun the pipeline locally (uses a webcam or image file):
visioncore-runRun the boot sequence (downloads a default model, sets up service):
visioncore-bootThe config file lives at Config/config.json (or /etc/visioncore/config.json on deployed boards).
{
"vision_model": {
"file_path": "YoloModels/pytorch/nano/your_model.pt",
"input_size": [640, 640],
"min_conf": 0.5,
"margin": 10
},
"unit": "meter",
"auto_opt": true,
"debug_mode": false,
"use_network_tables": true,
"network_tables_ip": "10.TE.AM.2",
"stale_threshold": 1.0,
"distance_threshold": 0.5,
"dbscan": {
"elipson": 0.3,
"min_samples": 3
},
"camera_configs": {
"front_cam": {
"name": "front_cam",
"source": "/dev/video0",
"pipeline": "object_detection",
"fps_cap": 30,
"yaw": 0,
"pitch": 0,
"height": 0.5,
"x": 0.2,
"y": 0,
"subsystem": "field",
"calibration": {
"distance": 1.0,
"game_piece_size": 3.5,
"size": 120,
"fov": 70
}
}
}
}| Key | What it does |
|---|---|
auto_opt |
Automatically converts your .pt model to the fastest format for the current hardware |
unit |
Output coordinate unit: meter, inch, foot, centimeter |
network_tables_ip |
Robot IP - typically 10.TE.AM.2 where TEAM is your 4-digit team number |
stale_threshold |
Seconds before a detection is considered stale (default 1.0) |
distance_threshold |
Merge radius for the object tracker in your chosen unit (default 0.5) |
debug_mode |
Draws bounding boxes and FPS on the video feed |
margin |
Pixels to ignore at image edges (filters partial detections) |
To get accurate distances, measure these values with your actual camera and game piece:
| Calibration field | How to measure |
|---|---|
game_piece_size |
Diameter or height of the game piece in inches |
distance |
Distance from camera to the game piece during calibration (same unit as game piece) |
size |
Pixel height of the game piece bounding box at that calibration distance |
fov |
Camera field of view in degrees (check your camera's spec sheet) |
Models live in YoloModels/[format]/[size]/. Example structure:
YoloModels/
pytorch/nano/my_model.pt
rknn/nano/my_model.rknn
openvino/nano/my_model_openvino_model/
With auto_opt: true, VisionCore converts your .pt model at boot time and caches the result. Supported formats: rknn, onnx, openvino, tflite, coreml.
To convert manually on a dev machine:
from VisionCore.utilities.laptop.AllInOneConvert import convert_model
convert_model("my_model.pt", format="rknn", task="detect")When the pipeline is running, open a browser and go to http://<board-ip>:5000.
| Endpoint | What you get |
|---|---|
/ |
Live annotated camera feed |
/health |
System health dashboard (browser) or JSON (API) |
/api/cameras |
List of connected cameras |
/api/camera/<name>/feed |
Stream for a specific camera |
/api/camera/<name>/settings |
GET or POST camera settings |
The health endpoint returns 200 OK when everything is healthy, 503 when degraded. Useful for robot code that wants to know if vision is alive.
VisionCore publishes to the VisionData table:
| Key | Type | Description |
|---|---|---|
VisionData/vision_data |
FuelStruct[] |
Array of detected object positions (x, y) in field coordinates |
VisionData/fps |
double |
Current pipeline FPS |
VisionData/num_detections |
double |
Number of active tracked objects |
VisionData/camera_lag |
double |
Camera frame age in seconds |
VisionData/timestamp_ms |
double |
Unix timestamp of last update |
VisionCore uses a plugin architecture. Drop a file into the right folder and it loads automatically.
# VisionCore/plugins/trackers/my_tracker.py
from VisionCore.plugins.bases import TrackerBase
class MyTracker(TrackerBase):
plugin_name = "my_tracker"
def update(self, fuel_list, robot_x, robot_y, robot_yaw):
# filter, smooth, or modify detections here
return fuel_listThen add "my_tracker" to plugins.trackers in your config.
# VisionCore/plugins/utilities/my_utility.py
from VisionCore.plugins.bases import UtilityBase
class MyUtility(UtilityBase):
plugin_name = "my_utility"
def __init__(self, context: dict):
flask_app = context["flask_app"]
if flask_app:
flask_app.add_url_rule("/my-route", "my_route", self._route)
def update(self, frame_data: dict):
# called every loop with fps, detections, frame, fuel_list, etc.
pass
def _route(self):
return "hello from my plugin"Then add "my_utility" to plugins.utilities in your config.
Run before deploying to catch config or model issues:
# Unit tests
python -m VisionCore.validations.ez
# Check model organization
python -m VisionCore.validations.model_validator check-org
# Full system validation (tests + model + config checks)
python -c "from VisionCore.validations.validate_system import validate_system; validate_system()"
# Config recommendations
python -c "from VisionCore.validations.validate_system import get_recommendations; print(get_recommendations())"game_loop.py
└── VisionCore
├── ObjectDetectionCamera (per camera)
│ ├── Camera (threaded frame reader)
│ └── GenericYolo (RKNN / ONNX / TFLite / Ultralytics)
├── MultipleCameraHandler (merges multi-camera detections)
├── Trackers (object_tracker → path_planner → your plugins)
├── Utilities (health_reporter, video_recorder, network_handler, your plugins)
└── CameraApp (Flask web server)
The main loop runs at whatever FPS the camera and model allow. On an Orange Pi 5 with a nano RKNN model, expect 30–60 FPS.
GPL-3.0 - see LICENSE.