Code I want be the guy#72
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aidasofialily-cmd merged 8 commits intopalette-ux-game-polish-13775668471882036360from Mar 5, 2026
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- Added "Press any key to start" prompt to let users prepare. - Implemented an animated, interruptible 3-2-1 countdown. - Used tcflush to ensure a fair game start by clearing buffered input. - Refactored UI rendering to remove redundant output and flicker. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
…209051203107821340 🎨 Palette: Improved game start experience and UI polish
- Corrected YAML syntax error in .github/workflows/rust.yml and added conditional execution. - Fixed countdown logic in src/main.cpp to ensure consistent timing while remaining responsive to input. - Improved error handling in test_bitcoin.py to provide helpful messages for missing dependencies. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
…12461742116674140378 Fix code errors and CI configuration
This commit hides the terminal cursor (`\033[?25l`) when the speed clicker game starts and restores it (`\033[?25h`) upon exit or interruption. This reduces visual distraction and makes the frequently updating terminal interface look much cleaner. - Added cursor hide escape sequence on game init in `main.cpp` - Added cursor restore sequence on all exit paths in `main.cpp` - Updated async-signal-safe `restore_terminal` handler to use an array and `sizeof` to safely write the restore sequences - Logged the UX learning in `.Jules/palette.md` Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
…te-ux-hide-cursor-4584857654350251354
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palette-ux-game-polish-13775668471882036360
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TASK: Create a I wanna be the guy game.