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Raytracer

Alexander Shah, Angela Chang, Aiden Benner

Description

Raytracer built in C++ without any external libraries - capable of producing pretty circles. And planes.

Progressions

Phong reflection

Montecarlo integration for soft shadows

Refractions

Corner shadow

Experimenting with refraction

Experimenting with reflections: spherical mirror

Created plane for cooler shadow effect

Shadow effect complete

Almost there!

Created a 3D circle with varying light intensities

Created a 2D circle with varying light intensities

Created a 2D circle

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A graphical renderer that works by simulating light rays. Written in pure c++

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