The current implementation of Expectiminimax algorithm is limited to the stochastic games where rolling a pair of dice is the probabilistic event. It needs to be made generic for all stochastic games so that it can handle the any type of probabilistic event as defined by the game.
The current implementation of Expectiminimax algorithm is limited to the stochastic games where rolling a pair of dice is the probabilistic event. It needs to be made generic for all stochastic games so that it can handle the any type of probabilistic event as defined by the game.